Generally the fact remains that it is cheaper to hire people than to enslave them, for a wide variety of reasons, like not having employees smash your head with a rock when you turn your back, or having to provide cradle to grave care. In the antebellum south, they had to make "slave hoes" because the slaves would break the regular ones, feigning ignorance of usage, even though the hoe had been in use in Africa for thousands of years. Go to somewhere like the Third Reich or Soviet Union, forced/slave laborers commited even worse sabotage.
Some company raiding a isolated village to replace losses at a low-tech mining operation...
(Note that "wage slaves" as such aren't actually slaves)
...The Ship who Sang was a real person with either a disease or a genetic handicap, not a cyborg. And she was more an indentured servant than a slave.
...Until TL14 or so, Robots can't replace prostitutes...
...Since you brought in Bujold, check out Falling Free. The quaddies are specifically gene-gineered for micro-g (no legs, and four arms). ...
the system just isn't economically viable, not compared to modern employment practices.
Sorry, but history doesn't agree with you. The Coal Mine companies of SouthWest Virginia were extremely profitable. But you're right, there are many different kinds of slavery but I can see specific instances of it being possible in a SciFi/Spacefaring Universe.
reasonably-educated man
Sorry, but history doesn't agree with you. The Coal Mine companies of SouthWest Virgiinia were extremely profitable. But you're right, there are many different kinds of slavery but I can see specific instances of it being possible in a SciFi/Spacefaring Universe.
Sorry, but history doesn't agree with you. The Coal Mine companies of SouthWest Virgiinia were extremely profitable.
Are you sure?
Greylond is quite right on that... thing is, they were not profitable for the locals - the money went elsewhere. Right up until antitrust legislation and court decisions really nerfed the ability to enforce company store policies...
Yep, that's what I was referring to. The local area did get some infrastructure built, but only what was needed for the mining operations.
The Company Stores were not meant to be economically viable. They were a tool to control the workers. It was the Companies themselves that were extremely profitable.
And part of the point about SciFi "Slavery in Space" is that with a setup like in OTU an isolated company owned Star System without government oversight or other outside support isn't going to be ended by a worker's rebellion. All a company like that has to do is to end importation of supplies or some other choke. Or if they are careful not to let the news outsystem, nuke a site from orbit.
The companies weren't profitable once they had to face the labor problems they created (which is why I mentioned the corporate structures disappeared).
The companies adapted and moved on. As for being profitable, the fact that the original owners became millionaires/billionaires kinda disproves that...
Even after changing labor laws/regulations came about some of the companies stayed profitable by adapting quickly.