At what point does a heavy SDB become a monitor? I know of lots of references to monitors, but are there any canonical examples other than the Empress Troyhune planetoid monitor in HG?
At what point does a heavy SDB become a monitor? I know of lots of references to monitors, but are there any canonical examples other than the Empress Troyhune planetoid monitor in HG?
Does it matter?
Any jumpless ship deployed to defend a system becomes de facto a SDB, be it rated as fighter, light SDB, heavy SDB, monitor or tenderless BR (or even a jump damaged CA or BB).
And each SDB factor in FFW (or similar games, should they exist) may represent a squadron of fighters/light SDBs, a handful heavy SDBs, a monitor or BR or even some Deep Meson Sites or other ground based defenses (that seem to be forgotten in FFW).
But that said, I think the SDB designation actually represent a specific tonnage range of non-jump capable craft. Within that range you might have distinct classes like regular SDBs, heavy SDB. But above that range you're looking at something different: a monitor.
At what point does a heavy SDB become a monitor? I know of lots of references to monitors, but are there any canonical examples other than the Empress Troyhune planetoid monitor in HG?
I think on SDB factors more as an overall effect than a specific tonnage. So an SDB factor may be more or less SDBs according their training and readines state too, not only their tonnage.
If so:
Is that more useful to you?
- a turret only armed SDB would be a Light SDB
- a bay armed SDB would be a Heavy SDB
- a spinal armed SDB would be a Monitor (this would include tenderless BRs)
I agree, and I think it's much more useful as a fuzzy approximation. T4 Imperial Squadrons calls them "SDB squadrons," but doesn't attempt to quantify the number of SDBs much less the tonnage or TL.
- a turret only armed SDB would be a Light SDB
- a bay armed SDB would be a Heavy SDB
- a spinal armed SDB would be a Monitor (this would include tenderless BRs)
I think that's a very useful taxonomy.
These are defending forces, planetary protection forces, aren't they? I am trying to figure out what forces the Vargr would employ in their conquest of Corridor Sector. As well as what forces Lemish has available for defense.Arr Laen B7969AC-A 9898 SDB=100 Sqn=2CR(5-2-1 J1 PSL) Bns=1000-A TU=2x5Jump,1x10Inf
Daekvagul A769AAA-D SDB=1500 Sqn=BR(6-4-3 J3 PSL),CR(5-3-2 J3 PSL),AR(6-0-0 J2 SL) Bns=15000-D TU=5CInf,2x1CArmd,2x20ElInf,2x5Jump
Ackaeck B586757-9 E69B SDB=1 Sqn=0 Bns=150-9 TU=10Inf,5Inf
Anglorr C546877-7 SDB=5 Sqn=0 Bns=200-7 TU=20Inf
Kughoelvor A657978-C SDB=120 Sqn=1BR(4-3-3 J2 PSL) BNs=12K-C TU=1x1CInf,1x10Inf
Uekhourg A677A74-D SDB=15C Sqn=1BR(6-5-4 J2 PSL),1CR(5-3-3 J3 PSL),1AR(6-0-0 J2 SL) Bns=100K-D TU=4x5CInf
...At what point a DD becomes a Cruiser?
...
- a turret only armed SDB would be a Light SDB
- a bay armed SDB would be a Heavy SDB
- a spinal armed SDB would be a Monitor (this would include tenderless BRs)
Has anyone tried to stat out the cost for a deep meson gun site using the Fire, Fusion, and Steel rules? And would those costs be applicable to 1105? I'm curious what a TL 13 or TL 15 version would cost.
I took a look last night and it was quite a bit more than I wanted to bite off.
It's similar to building a ship.
For mining, start with the cost of hollowing out a planetoid. Assume you're cutting a sphere the size of the weapon (so it can gimbal in all directions). Add a bit more for vertical shafts.
For the weapon, install a weapon, fuel, and a power plant as per your ship design rules-of-choice.
Add "staterooms" and associated life support; airlocks, and so on. Rec rooms. Maybe multiply it a few times to account for six months worth of supplies (just in case). I'm thinking Cheyenne Mountain, right?
In order to simulate what the pointing machinery would cost, install enough grav generators to lift the weight of the weapon so you can point it anywhere you choose.
Probably add a meson screen against return fire, "bridge" and computers.
Then add at least three sets of sensors, possibly with meson comms to connect them (by this point, their MCr cost will be small compared to the rest of the cost). Six sets would be better - remembering that no sensors = no targetting. Some could be off-planet (nearby moons are handy) or heavily-stealthed deep-space satellites. (Obviously I've read too much Honor Harrington.)
Allow multiple DMGs to share the sensor net. A single lock-on could be shared by multiple weapons, for example.
And now I probably should stop telling you all of Tavonni's secrets, we have Sword Worlders incoming...
It's similar to building a ship.
...
Probably add a meson screen against return fire, "bridge" and computers.
...
Fighting Ships also has a couple of standard Imperial monitors: the Seydlitz class strike monitor (TL 13, 5,000t) and the Vishe Class Light Monitor (TL 12, 1,200t).Monitors vary from not much bigger than a SDB, right up to Battleship size. Since they have to be constructed in system there is no real pattern or average model for those built by planetary governments, though the Imperial Navy Monitors have a more conventional pattern to them.
* * * * *
The Imperial Navy has at least one squadron of Supermonitors, massing upwards of 750,000 tons, deployed to defend Capital, but as a rule very large “Battle” monitors are uncommon. Most custom-built non-planetoid monitors fall into the 5000-25,000 ton range, though the fact that no space need be allocated to Jump fuel makes these vessels about as capable as a fleet unit of double their size. The typical Imperial Heavy Monitor masses 25,000 tons, and a Light Monitor 5-10,000.