Just occurred to me: if you have a nominally-infinite gravitic heat sink, you also have something that could supply nominally infinite energy (not necessarily quickly,, though) using a thermocouple or Stirling Engine.
It supplies the excess energy to move the ship at the accelerations in the rules as written or to generate an artificial gravity field.
In CT 1EP is 250MW, 250 MW is nowhere near enough energy to move a 1000 metric ton ship at an acceleration of 1g.
So my latest thinking is this.
Traveller has several magic technologies, the trick is to keep them consistent and use them to explain stuff.
TL8 Fusion power
TL8->9 Gravitics - give us null grave modules, lifters, artificial gravity, acceleration compensation and the maneuver drive.
Research into gravitics lead Terrans to invent...
TL9 Jump drive - FTL
TL11->12 Damper and "meson" technology - manipulation of nuclear forces including the strong and the weak.
Gravitics - gravitics is a catch all term for the various technologies that make use of the gravitic coupling interaction.
Gravitic technologies use input energy to couple with a gravity source - this could be a gravity well or even the gravitational wave background. The gravitics can use the gradiant that results from this coupling to generate artificial gravity etc, and even accelerate the ship using energy borrowed from the coupled gravity source (the source loses, the ship gains). Using gravitic technology does produce gravitational waves, but they are very difficult to detect.
A side benefit of gravitics is that waste heat from the ship may be disposed of by radiating it as gravitc waves, with each gravitic based technology being capable of dealing with progressively larger amounts of waste heat. Grav plates radiate the least, m-drive the most.