A powered ship (or a ship at room temp for humans) shines like a bright beacon in space IR wise.
{ intensely skeptical look }
Really?
What makes you think that?
Here, I'll even help you.
This ought to be deck plans that most people on these forums will be familiar with.
See those regions marked in grey labeled "fuel" on those deck plans?
Notice how the fuel tankage wraps AROUND the inhabited spaces?
Let's say those fuel spaces need to be loaded with liquid hydrogen (L-H
2), which just so happens to need to be chilled to 20ºK.
Let's also say that the habitable spaces need to be warmed up to "room temperature" which we'll call 295ºK.
Trick question.
Q: What internal space temperature is MOST of the outer hull area in contact with?
A: In this deck plan, most of the outer hull is in contact with the L-H
2 (@ 20ºK or less) fuel tanks (outboard), with a very limited area (dorsal and ventral) that is in contact with habitable spaces (@ 295ºK).
Ever heard of a thermos bottle?
Thermal insulation?
What about a heat pump?
As for the question of "what do you do with the waste heat?" ... the short answer is that you (reject) it overboard, dumping it outside the craft.
Now, at TL=7-8, the "best" space technology for doing that is simple radiation, which is "horribly inefficient" and operates as a (more or less) passive system. Presumably at higher tech levels
{insert space magic warnings here} it becomes possible to engineer an ACTIVE system capable of dumping waste heat overboard at higher rates than are possible with passive black body radiators.
Presumably such engineering would be "built in" to the power plant allocation of tonnage installed aboard space craft, enabling the power plant to "reject waste heat" at a rate necessary to achieve thermal equilibrium in cold (fuel tankage), warm (inhabited volumes) and hot (fusion reactor, HEPlaR maneuvering) regions of the craft's interior.
In other words, a craft with a 295ºK interior inhabited space is
NOT NECESSARILY ipso facto going to have a uniform surface temperature of 295ºK at all points of its outer hull, radiating black body heat @ 295ºK in all directions.
For example, a craft with a 295ºK interior that surrounds that interior volume with L-H
2 (@ 20ºK or less) fuel tanks as a "buffer" against collisions/incoming damage ... you're going to wind up with a "thermos bottle" type of arrangement ... where most of the outer hull is "touching" a 20ºK (or less) interior space, not a 295ºK interior space. In other words, most of the outer hull will default to being "not all that warm" and will probably be well insulated from the interior fuel tanks. There will probably be a "warm/hot" spot on the hull somewhere (usually the drive bay bulkhead(s)) ... but such features can be
angled away from known sensor positions,
reducing their signature by means of obscuration (using the craft's hull orientation, relative to the sensor).
Again, I refer everyone reading this thread to my earlier assertion.
If you think that "within sensor radius" means "automatic detection, regardless of context or situation" then you are doing the functional equivalent to believing that simply being TOUCHED by a weapon (any weapon) means either INSTANT DEATH or NO EFFECT as the only two possible outcomes (and No Effect is only allowed for heroes, not for minions).
"LIGHTSAYBAH!"