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Special Supplement 4: Sensors

It's also on the current CT-CD. If your CT CD doesn't have it, Marc will send you an update for a nominal fee.

Thanks, Aramis, but I don't have CT on CD, just books.

Only CD I have is 2300AD, bc there was so much material that I did not have already on dead trees.
 
S4 - thanks for your Sensors rules.

I always really enjoy your threads on CT. The UGM is a work of art but I'm increasingly taken with your Rule 68A.

Keep on travellin', yourself.
 
S4 - thanks for your Sensors rules.

Thanks man.

The Sensor Rules are pretty simple. I haven't been using them, but I revisited them when the necromancy was laid on this thread.

In effect, these CT sensor rules are:

1. Roll Computer Number or less for a sensor scan.

2. The number of dice you throw (1D, 2D, or 3D) is based on standard CT sensor ranges.

3. Modifiers to the throw are in the rules for skills and such. (And, the Ref is given a lot of info for using the rules in roleplaying situations--instead of just saying, "Your check was successful," the Ref can say, "The densitometer reports...".




I always really enjoy your threads on CT. The UGM is a work of art but I'm increasingly taken with your Rule 68A.

The UGM is for people who want a standardized task system.

In my Traveller gaming, I'm a 68A man, myself.



Keep on travellin', yourself.

You too!
 
Man, it has been a long time since I looked at these rules.

I gotta admit, looking at them again. I like what I wrote!

I like how simple the rules are. I like how I used the CT Computer Number as the Target Number for Sensors. And, that add-ons I created for the game--the extra programs and skill definitions.

I like how it fits with existing CT rules (such as the range categories).

Reading back over this, it looks like I'm tooting my own horn. I'm not trying to boast--not at all. I'm just surprised that I didn't keep these rules in my stable of CT rules.

I'm definitely adding them now.
 
I was running MT at the time I wrote these rules, I think.

No, I remember now. I was definitely running CT when I wrote these rules.




And two, I have what you've posted so far copied into a Word document, and can easily create a PDF from it. Would you like a copy?

I received the pdf, and man, you did A GREAT JOB!

You just need one of those nifty LBB style covers!

But, I like it! I really like it!
 
Glad you like it

I liked that rules set a lot; that's why I compiled it into a single document.

This WILL come into play in my TravellerHero game.
One of my players has already thrown me a plot hook where sensor range will matter, and now I have just the rules to handle it.

Feel free to post the PDF if you want; I'm just your editor. :)

Speaking of which, if you have any other nifty rules supplements you want PDF'd, you know where to find me.
 
The CT errata compilation and the Lost Rules supplement... and the SS3 attempted revision based on the lost errata. That's what I'm aware of...
 
I was looking through my hard copy of Double Adventures 1-6+, and discovered that it includes Special Supplements 1, 2, and 3. Three is the one that covers missiles. It states that is was originally printed in the JTAS 21. How does this one compare with the one on the CD? Or do you know?

There is also a nice map of the complete Spinward Marches Sector in the book, that I evidently missed initially. going straight to the Double Adventures. Goes to show that looking at things from Page 1 sometimes is a very good idea. Also, re-reading things periodically.
 
Is that anything else on the CD that has not appeared in hard copy somewhere at sometime? Specifically, the Classic Traveller CD.

Yes: SS3 Missiles, Revised edition.

Also some of the double adventures.
  • 7a Plague of Perraques was published separately as a short run convention scenario.
  • 7b Stranded on Arden - was reworked into one of the adventures it TTB, but is somewhat different.
  • DA8 was a convention scenario, but GDW didn't retain a copy for some reason. It was restored thanks to volunteers scanning it in.

Also, 1st Ed CT rules (1977 Bk 1-3, and 1979 Bk 5) are on the CD as well.

The Atlas Appendix is actually taken from MegaTraveller.

So, yeah, there's a small bit that never saw print (SS3r, SS4, DA7b), several that are REALLY hard to find (DA7a, DA8), a few that historical reference (CT 1E Bks 1-5), and one that's excerpted from another edition ( M05b).
 
Yes, I had fun rebuilding the '77 LBBs and HGv1 for Marc. I had this strange idea for rebuilding all of the CT books with the errata. :file_21:

Started rebuilding HGv2 (after doing HGv1, it was already half done), but then I had this dream for HGv3 over at ct-starships, but then Mongoose used High Guard, and I could never come up with another name I really liked for that project... and then I got wrapped up in Zhodani, Droyne (help!) and T5.

Sigh...
 
Ok, stop that... I've really got to finish that Droyne book before I open any other cans of worms...
 
It occurred to me recently that sensors could be a use for Forward Observer from CT Book 1. It's otherwise a bit of an eye-roller, especially in the limited-skills world of Book 1 chargen. How often in a generic traveller / tramp trader campaign are PCs going to be acting as artillery spotters? It's quite a specialised activity even for a merc game.

As a skill, it seems likely to involve use of visual and electronic data to form a picture of the environment. That could well be for the purpose of blowing said environment to kingdom come, but not necessarily.
 
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