I'm not sure there's enough interest to warrant an entire board for Traveller 3D.
Traveller art in general maybe...
Mert, yeah. The side opposite from the main yellowy light needs to be almost complete darkness except for a feitn light to pick out the shape of the hull and certain features. The higher the contrast in the lighting, the more defined the shape is. However, you don't want to go too far or you won't see anything in the shadows =)
Crow
Traveller art in general maybe...
Mert, yeah. The side opposite from the main yellowy light needs to be almost complete darkness except for a feitn light to pick out the shape of the hull and certain features. The higher the contrast in the lighting, the more defined the shape is. However, you don't want to go too far or you won't see anything in the shadows =)
Crow