How long does it take to build a class-A port and start chunking out more scouts? How many scouts can a class-A port build in a year?
One method (but not the only one) is Trillion Credit Squadron. There are two versions, CT and MgT. I use MgT because that system has actual interstellar survey sensors and associated task rolls for characters. There is another sort of with MMT Pocket Empires.
In the main, The basic idea to answer your question is it takes
Money
Time
Shipyard space
TL of your system
Starport Class
Using the MgT system, ship size determines construction time, so...(MgT High Guard p.55)
Size (tons) Duration (weeks)
50 or less 24/15
60 to 80 32/19
90 to 100 40/24
200 to 300 48/29
400 to 500 64/38
600 to 700 96/58
800 to 900 112/67
1,000 to 4,000 120/72
5,000 to 7,500 144/86
10,000 to 15,000 160/96
20,000 to 40,000 174/104
50,000 to 75,000 192/115
100,000 208/125
200,000 to 400,000 224/134
500,000 to 900,000 232/139
1,000,000 240/144
The first number in time is the "first in class" ship, the other is for further ships in the class. So...
A Class A starport could build two 100 ton Scouts a year per shipyard slip.
Oh, how many slips do I have? That is fluid in that specific size slips are not created but an overall capacity. From there play with your construction.
MgT Trillion Credit Squadron (p.15)
Population*TL /10,000
This is TOTAL for all uses, including maintenance of existing ships and so on.
So for me, Vland, back in -9000 has a population of 1.5 billion and a TL of 9. My capacity is 1,350,000 tons per year subtracting tonnage allocated to maintenance .
Now how many you can afford is based on maintenance cost and budget. Budget in MgT is the following
Cr.1,000 x GovernmentTypeModifier x Population
GovermentModifier Ranges from.5 to 1.2 in non-wartime, 1.2 to 1.5 depending on type.