First, some guidelines. Then we can start brainstorming.
Marc Miller said:BCS. Building BIG ships.
The foundation of BCS is the set of weapons/spinal mounts.
Specify SpineMaker first. Spine is indeed a Payload or a Package. We need to NOT think of putting weapons /spines on a ship and instead think about building a transport mechanism around a weapons package.
Then we need a mechanism that adds (in some sequence) the things we need to transport it. Specify a Spine, specify performance (J, G, endurance, crew level, TL) and a series of formulae will tell us what to add.
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Since everything is on the table, and we want to be able to make this a table top game as well...
I ask the following questions/present the following concepts.
Every ship as built around a central weapon or set of weapons, or around a mission.
We need a set of standard sizes for Primary Weapons from A to Z, actually from 0 or 1 to Z.
We need to then assign capabilities to these primary weapons (and power requirements, if any).
I believe that Dreadnought all-big-gun style ships are probably superior, but we need to allow other building strategies.
A single ship with multiple spinal mounts, either in parallel, or pointing in many directions.
A single ship with multiple sizes of weapons, perhaps a Main Spinal and many smaller "spinals."
A million-ton planetoid hull could easily manage many 10,000 ton spinals pointing in many directions.
A single ship may need multiple spinals just to be able to bring to bear Stasis/Jump Inducer/ etc other effects as it needs them.
An efficient ortillery ship is more efficient if it has multiple guns to fire.
An efficient seigecraft benefits from having several railguns firing in tandem.
Or is it better to have each tube an individual ship?
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SpineMaker
Weapon Type.
Size.
Other Identifiers. Double Barrel, Fore and Aft (Janus, I like that). etc.
Stage Effects.
Range Effects.
Mount.
There is a lot to think about. We need to think this through in detail. We have to be able to build a viable spine that fits onto a minimum BCS ship, or a weapon for the death star.
Let's assume a Spine at a minimum requires
Its own independent power source
Some sort of an effect generator with or without an enhancer (the "tube")
Some sort of control mechanism and operational crew.
If required, a fuel source
If required, a Magazine with reloads.
Let's also assume that we can define the output of the Spine in some terms of Damage or Effect at Space Range= 7.
Define the Standard Effect of the Weapon associated with a Size and its other minimums.
That is the Standard Weapon. Make sure it all works with Range Changes and with TL Stage Effects. Ideally, a sophisticated Spine (higher TL effects) at a lower Space Range = 5 or 3 or so produces the Smallest of Spines. If you set that at 2,000 tons, you make it not installable in an ACS ship.
and you have standards to work from for the other size ranges.
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