Roadmap to BCS
[Done] Understanding Ship Components. T5 has a chapter each on understanding Sensors, Weapons, and Defenses. Those chapters frame the chapters on ACS combat and ACS design. So both design and combat have a firm foundation. I think once the errata is applied, they do a good-enough job at describing comprehensive, pan-OTU-spanning ship-to-ship combat in Traveller.
Both design and combat are complex, but given the sheer amount of stuff that can affect combat in Traveller, that's to be expected.
[Draft] SpineMaker. Marc has a draft for spines that is going in the correct direction. I've riffed on it on this forum. The foundation of BCS is SpineMaker. Marc's draft should be thunk over by whoever can be roped into it, and sanity checked, questions asked, and then a "beta" produced.
[To Do] Understanding BCS. The foundations of BCS and BCS combat are chapters such as "Understanding Task Forces", "Understanding Squadrons", "Understanding System Operations", "Understanding Planetary Assault", or whatever is appropriate.
[To Do] BCS Combat and Design. These chapters flow from the Understanding BCS chapters above.
WHAT THIS SAYS TO ME
This suggests to me that BCS is a 64 page supplement with the following chapters:
1. Understanding Task Forces and Squadrons
2. Understanding System Ops
3. Understanding Planetary Assault
4. BCS Design (starts with SpineMaker)
5. Examples ported from Supp 9
6. BCS Combat and Examples
7. Combat Scenario Generator
[Done] Understanding Ship Components. T5 has a chapter each on understanding Sensors, Weapons, and Defenses. Those chapters frame the chapters on ACS combat and ACS design. So both design and combat have a firm foundation. I think once the errata is applied, they do a good-enough job at describing comprehensive, pan-OTU-spanning ship-to-ship combat in Traveller.
Both design and combat are complex, but given the sheer amount of stuff that can affect combat in Traveller, that's to be expected.
[Draft] SpineMaker. Marc has a draft for spines that is going in the correct direction. I've riffed on it on this forum. The foundation of BCS is SpineMaker. Marc's draft should be thunk over by whoever can be roped into it, and sanity checked, questions asked, and then a "beta" produced.
[To Do] Understanding BCS. The foundations of BCS and BCS combat are chapters such as "Understanding Task Forces", "Understanding Squadrons", "Understanding System Operations", "Understanding Planetary Assault", or whatever is appropriate.
[To Do] BCS Combat and Design. These chapters flow from the Understanding BCS chapters above.
WHAT THIS SAYS TO ME
This suggests to me that BCS is a 64 page supplement with the following chapters:
1. Understanding Task Forces and Squadrons
2. Understanding System Ops
3. Understanding Planetary Assault
4. BCS Design (starts with SpineMaker)
5. Examples ported from Supp 9
6. BCS Combat and Examples
7. Combat Scenario Generator
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