About 5% of the Tigress is emplacements: 25,000 tons.
5% of a Patrol Cruiser would be 20 tons, and yet it only has four turrets, and perhaps a couple 1-ton magazines.
I'm thinking about how ACS works with emplacements. Mass fire uses the lowest TL, the sum of DMs, and the sum damage. A 2400t cruiser with 5% emplacements would have one 100t bay. A single Main Gun would take up about 8% of such a ship.
So it seems that the intent of ACS is to not have many large weapons on any one ship. DMs will seldom climb higher than +24 for ACS, and damage will seldom reach above 100D.
Moreover, the several different ways of damaging a ship will tend to make ship design try to cover several bases, further diluting the maximum damage potential of a design.
So what does this mean for Big Ships? Primarily it means that they'll look a lot like they did in High Guard - and potentially a HG design would be portable to T5, if the process were made clear. Defenses for one would have to be re-sorted out to keep the design survivable.
But secondarily it implies that mass fire can work in BCS just like it does in ACS. The scale factor may change, but other than that it may look very similar.
For example, if BCS wanted to aggregate sets of bay weapons, it could do so with DMs. The Large Bay might get a DM+1, the Main a +2, and the Spine a +5 or better. Damage might be on the same scale as HG battery factors, so bays and mains would be rated 1-9, and spines 10 and up.
If that worked, then mass fire would work for BCS, and attacks between capital ships would be a couple orders of magnitude faster than when using HG. Maybe they'd be about TCS speed.
Batteries bearing could probably work as they do in HG.
5% of a Patrol Cruiser would be 20 tons, and yet it only has four turrets, and perhaps a couple 1-ton magazines.
I'm thinking about how ACS works with emplacements. Mass fire uses the lowest TL, the sum of DMs, and the sum damage. A 2400t cruiser with 5% emplacements would have one 100t bay. A single Main Gun would take up about 8% of such a ship.
So it seems that the intent of ACS is to not have many large weapons on any one ship. DMs will seldom climb higher than +24 for ACS, and damage will seldom reach above 100D.
Moreover, the several different ways of damaging a ship will tend to make ship design try to cover several bases, further diluting the maximum damage potential of a design.
So what does this mean for Big Ships? Primarily it means that they'll look a lot like they did in High Guard - and potentially a HG design would be portable to T5, if the process were made clear. Defenses for one would have to be re-sorted out to keep the design survivable.
But secondarily it implies that mass fire can work in BCS just like it does in ACS. The scale factor may change, but other than that it may look very similar.
For example, if BCS wanted to aggregate sets of bay weapons, it could do so with DMs. The Large Bay might get a DM+1, the Main a +2, and the Spine a +5 or better. Damage might be on the same scale as HG battery factors, so bays and mains would be rated 1-9, and spines 10 and up.
If that worked, then mass fire would work for BCS, and attacks between capital ships would be a couple orders of magnitude faster than when using HG. Maybe they'd be about TCS speed.
Batteries bearing could probably work as they do in HG.