Liam Devlin
SOC-14 5K
GREAT Shtuff MB! fantastic! 

Agreed! can't wait for a book/pdf...Originally posted by Arthur hault-Denger:
Nice work, Michael and Daniel!
This is so spot on as what the final product should look like. We could definitely have a lot of fun writing something like this.we'd like it to be as easy as a rand McNally or Michelin road guide for Starship crews and GM's alike.
too many genies and bottles eh ?Originally posted by Sinbad Sam:
Seems for two weeks we "jammed" out LAX's IFF and radar system. It only took them two weeks to locate us tied to a pier. True we were not "Active" all the time but....
I thought that Class B ports handling a lot of starship customization was a nice piece of color.Class-B facilities are also busy, but waiting times and costs are comparable to those of the pre-Rebellion era. Such ports handle a fair amount of customization and ordnance sales.
Class-C facilities, once considered substandard, have emerged as the workhorses of the interstellar transport industry (such as it is in 1125). Capable of repairing heavy damage, these facilities are used by many ship owners to keep their rust buckets jump-capable until they can afford enough for an annual maintenance. These ports are also capable of building slower-than-light (STL) spaceships of TL8 or less that have a total cost of no more than MCr 10. Such construction requires twice the usual time and may not incorporate any elements of more than TL8 as part of the standard equipment (although
such craft can be retrofitted later).
[MT: Hard Times, pg. 33]
Originally posted by Michael Brinkhues:
Side note: The Imperial Starport is Imperial Territory under Imperial Jurisdiction.
</font>
- A criminal that escapes there is technically beyond the reach of planetary law. In reality there are most likely extradiction laws, if there is a port authority
Originally posted by Michael Brinkhues:
Class C:
...</font>[*]Lawyers will be present</font>
Originally posted by atpollard:
I found the following data and thought it might help provide some color as the project progresses:
Class-B facilities are also busy, but waiting times and costs are comparable to those of the pre-Rebellion era. Such ports handle a fair amount of customization and ordnance sales.
Class-C facilities, once considered substandard, have emerged as the workhorses of the interstellar transport industry (such as it is in 1125). Capable of repairing heavy damage, these facilities are used by many ship owners to keep their rust buckets jump-capable until they can afford enough for an annual maintenance. These ports are also capable of building slower-than-light (STL) spaceships of TL8 or less that have a total cost of no more than MCr 10. Such construction requires twice the usual time and may not incorporate any elements of more than TL8 as part of the standard equipment (although
such craft can be retrofitted later).
[MT: Hard Times, pg. 33]Yes, its a nice bit of chroming to the issue at hand--Good find, I'd missed that atpollard!I thought that Class B ports handling a lot of starship customization was a nice piece of color.
It also presents the facts that:I found it interesting that a Class C port could build a small craft of up to 10 MCr and TL 8 with local resources (that means vehicles up to the size of a launch).
Could the 10 MCr limit represent a dividing line between needing a “repair” at a Class C port and needing a “rebuild” at a Class B port?
even C-class ports (which formerly housed Imperial Naval bases in the MT era outset) have shipbuilding capability--![]()
and if one can build there, then this places a C-class port, TL8 world as a Hard Times era-and later periods for establishing an operational Orbital port (albeit much smaller growing than the downside one ravs has been showing.).![]()
Earlier rulings (CT & JTAS) on population set at UWP 6 added to this come close to to the Pocket empire rules for world-members of D-class, TL8, Pop 5 or better for inclusion along J-1 Mains.![]()
This of course changes in the Post-Collapse period, as seen by examples of the Reformation Coalition, and the lower pop worlds (4-0) are treated as colonies/ outposts in membership, and boast even an E-class port as a minimum.
Originally posted by Valarian:
</font><blockquote>quote:</font><hr />Originally posted by Michael Brinkhues:
Side note: The Imperial Starport is Imperial Territory under Imperial Jurisdiction.
</font>
- A criminal that escapes there is technically beyond the reach of planetary law. In reality there are most likely extradiction laws, if there is a port authority
Originally posted by Michael Brinkhues:
Class C:
...</font>[*]Lawyers will be present</font>