Originally posted by Scott Martin:
HG does handle little ships all the way to big ships (Rowboats and Battlewagons) but you've got to admit that combats between ships in HG and LBB-2 are *vastly* different, and unless you knew that they were the same game, you probably wouldn't guess that they were related
Scott,
LBB:2 and
HG2 are not the same game, but they are in the same setting. They're not the same game because they handle different
scales.
Advanced Squad Leader and
Panzerblitz covered the same WW2 Eastern front battles, the same 'setting' as it were, but each of those separate games covered it so differently that the battles they share might as well have been different ones.
LBB:2 covers
small numbers of
small ships. Because the number of units used is small and the number of systems aboard them is limited,
LBB:2 combat can focus on things like vector movement, computer programming, missile movement, and detailed player interaction without adversely effecting the game play.
HG2 cover
large numbers of
large ships. Because numerous units can be used and a large number of systems are aboard each unit,
HG2 must generalize several factors
LBB:2 hihglights. Vector movement is replaced with range bands, computers reduced to a single factor, missiles move 'magically', and player interaction limited. These trade-offs are made to ensure game play.
Because
LBB:2 and
HG2 tackle different scales, they are different games. Because they each tackle a different scale, they each have a different focus. Complaining that one is not like the other is like complaining that you HMG counter and weapons squad from
Advanced Squad Leader doesn't amount to anything in
Panzerblitz.
We should also remember that between the release of
LBB:2 and
HG2 Traveller changed.
LBB:2 doesn't mention the Imperium
once while
HG2 does so very often. Rules were added and changed too because
HG2 was an advancement on and a fleshing out of
LBB:2 just as
Mercenary was an advancement on and a fleshing out of
LBB:1.
That limits the forward compatiability(1) of
LBB:2 designs but does not limit the backwards compatibility of
HG2 designs. You can very easily drop
HG2 ships into the
LBB:2 combat rules. And, if you have several hours of free time, you can use
LBB:2 to fight a battle with large numbers of
HG:2 ships. Of course, if you're interested in saving some time, you fight large battles with large numbers of large ships with the
rules designed for that
scale;
HG2.
YMMV.
Have fun,
Bill
1 - GDW tried to smooth over what forward compatiability issues they could. Each
LBB:2 was 'rebuilt' with the
HG2 rules for instance.