That's why passenger life support costs so much per passenger; dirtsider passengers aren't very accustomed to spacer foodOriginally posted by Fritz88:
2-4601,
And then people wonder why they can't get passengers....

That's why passenger life support costs so much per passenger; dirtsider passengers aren't very accustomed to spacer foodOriginally posted by Fritz88:
2-4601,
And then people wonder why they can't get passengers....
No one has suggested that food, water, and air isn't necessary to survive for ten days in space. Some of us just find it extremely difficult to accept that it should cost Cr200 credits a day, seeing as a meal costs Cr5. Add Cr5 for the water and we're talking about Cr20 for the food and water. I don't really feel that Cr180 per day for air and sundries sound reasonable.Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by Paraquat Johnson:
Getting back to the original thread topic, we've always assumed that the Cr2,000 for life support included food, water, and air recycling.
Actually I believe that would fall under annual maintenance. Sorry, we already have that cost.Originally posted by Fritz88:
A portion of the money is probably cost spreading, as well. You (ideally) wouldn't want to pay that 15KCr for the biannual purge and overhaul of the air scrubber all out of this trip's profits. You would budget for it (or pay afterward in installments) over the two years - 625Cr a month. All this stuff is just subsumed under one lump sum to ease the record-keeping burden.
I could probably justify some of it entering into those calculations, though, based on how many people are aboard, etc. But, pooh!, you're right.Originally posted by Bhoins:
Actually I believe that would fall under annual maintenance. Sorry, we already have that cost.
I think that probably also falls under the heading of annual maintenance. If seals and gaskets need to be replaced biweekly, I don't want anything to do with being in space on that kind of ship.Originally posted by Jeff M. Hopper:
That life support cost also covers expendible spares IMTU. Things like grease, seals, nuts, bolts, screws, gaskets - the things that regularly wear out and need to be replaced.
I think that probably also falls under the heading of annual maintenance. If seals and gaskets need to be replaced biweekly, I don't want anything to do with being in space on that kind of ship.Originally posted by Bhoins:
</font><blockquote>quote:</font><hr />Originally posted by Jeff M. Hopper:
That life support cost also covers expendible spares IMTU. Things like grease, seals, nuts, bolts, screws, gaskets - the things that regularly wear out and need to be replaced.
Yep me too, as well as re-licensing, certifications, etc.Originally posted by Saxondog:
I always assumed the annual maintenance included stocking up on parts and tools for regular repairs over the year.
But passengers only burden the life support system for 9 out of those 14 days. That's a difference of about 700 credit per passenger in expenses (And it could be the same difference for crew if they stay off the ship while in port). I don't mind telling my players to ignore savings (and expenditures) of a few dozen credits here and there, but we're talking about 7-9,000 credits per jump here.Originally posted by Bhoins:
Nothing in LBB2, LBB5, MT Referee's manual, THB or TGP specifies hydroponics for recirculation of air. Matter of fact it says that lifesupport includes Air and filters. So part of that Cr2000 per two weeks includes tanks of compressed air. Which could get extremely pricy if you are dealing with planets without standard atmospheres, (Vacuum, Tainted, etc.) so in that case Cr2000 per head may be relatively cheap. Anyone know what charging a 30 minute SCUBA tank costs?
No, you seize their assets, and if they don't have have ajob by the time they run down to KCr2 in assets, put them in popsicle passage to someplace with air.Originally posted by vegascat:
Do you choke someone who is behind on their air tax payments?
Not for passengers (as I took pains to point out). A passenger spends an average of 9 days aboard the ship from the time he embarks to the time he debarks. The crew could stay on board for the entire 14 days, but if it costs them about Cr100/day or so to do so, I'd expect them to stay in a spacer hostel instead.Originally posted by Bhoins:
OK by day, using the high passage numbers in T20 or the standard book 2 numbers it works out at Cr143/day.
Not for passengers (as I took pains to point out). A passenger spends an average of 9 days aboard the ship from the time he embarks to the time he debarks. The crew could stay on board for the entire 14 days, but if it costs them about Cr100/day or so to do so, I'd expect them to stay in a spacer hostel instead.Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
OK by day, using the high passage numbers in T20 or the standard book 2 numbers it works out at Cr143/day.