I would say that one of the elements that went into the kCr/week idea is that everything is just that much harder in space. Admittedly, Traveller has artificial gravity, and all. But, you still have to deal with:
how many openings do you really want in the skin of the ship (what hoses have to be drug through the stinking airlock when you dock?),
cleaning out the mold that grows in the VERY inaccessible ducts (where do you think that S-type funk comes from?),
hair that clogs the fresher drains (how many characters have long hair, hmmm?) (and you can't just pop some toxic chemical in there while in space),
having to seperate chunky food items, rather than running them down the disposal (eventually, your reprocessed water will start to taste like pizza, or whatever),
dust everywhere (it's truly amazing how much dirt/dust can accumulate on a ship in the middle of the atlantic ocean),
etc.