Spinward Flow
SOC-14 5K
Oh good ... someone else said it so I don't have to ...Y'all are being REALLY pedantic on "freight" vs "cargo".
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Oh good ... someone else said it so I don't have to ...Y'all are being REALLY pedantic on "freight" vs "cargo".
Right -- this is about the rules.Pedantic: overly concerned with formal rules and trivial points of learning.
IIRC the only difference between "cargo" and "freight" is who owns it in transit. A contract for a scheduled delivery is a contract in either case and shouldn't affect the mission parameters at all. I'm not sure what the fuss is.
In economics, freight is cargo that is transported at a freight rate for commercial gain.
Where exactly was the difference in "Game terms" defined? (I know it was but I can't remember where.)
THE VOCABULARY OF INTERSTELLAR TRADE
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Freight. Freight is a lot owned by someone who either wishes to retain ownership of it or has contracted to sell the goods to someone and is shipping them to the buyer. An individual who is shipping his personal effects to a new home is shipping freight. A company that has sold an air/raft to a customer and is now shipping it to that customer is shipping freight. The standard price for shipping freight is Cr1,000 per ton. The payment covers shipment in the cargo hold from the current location to the starship’s next port of call.
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Cargo. Cargo consists of goods purchased by a speculator or merchant and carried on the speculation that they can be sold at the destination for a profit. A merchant who buys laser rangefinders on an industrial world and ships them to another world in hopes of selling them for a profit is shipping cargo. A merchant who has empty cargo hold space and fills it with locally purchased goods rather than ship empty space is shipping cargo. A speculator may buy goods and ship them; he considers the lot cargo, while the ship carrying the goods considers it freight. A starship captain may find insufficient freight available on a world and may become a speculator and buy cargo in order to fill unused freight space. The first law of cargo trade is an ancient one: buy low and sell high. Those who follow it make money, grow rich and become successful. Those who don’t, go bankrupt.
Merchant. A merchant is an individual or company that operates a cargo-carrying starship. Merchants may also be speculators.
Speculator. A speculator is an individual or company that buys goods in the expectation that they can be sold at a profit later (and usually on another world). A speculator does not necessarily operate a cargo-carrying starship; a speculator may ship its cargo as freight and pay standard freight rates in order to transport the goods to a profitable market.
Implied but not defined. Book 7 is in fact all about speculation, and has no rules for goods carried at the flat rate. The clearest mention is in the advertisement for "Merchant Prince On Computer", which clearly defines the distinction:I am sure there are references in CT Book 7: Merchant Prince as well, but I cannot be bothered to look them up at the moment.
Trader is a disk-based text program which handles starships travelling from system to system within a sector. Displays show worlds which can be reached from the current sector and data on the trade potential of those worlds. Passenger and freight availability is automatically computed; excess hold space is available for speculative cargos. Routines handle time passage, ship payments, crew costs,
refuelling, annual maintenance, and buying and selling cargo.
So ... basically ... if you're operating under subsidy, you don't owe Cr500 per ton to the subsidizing government for transporting speculative cargo owned by the operator.Cargo (wikipedia link, bold added for emphasis of what should already be obvious)
{ expectant look }In economics, freight is cargo that is transported at a freight rate for commercial gain.
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So ...
- Freight is shipping someone else's stuff for a transportation fee.
- Cargo is shipping your own stuff "for free" on your own dime.
So ... basically ... if you're operating under subsidy, you don't owe Cr500 per ton to the subsidizing government for transporting speculative cargo owned by the operator.
And that's where things get weird.CORRECT. But you do owe 50% of the profit when the lot is sold.
And that's where things get weird.
The government is subsidizing the SHIP ... not the speculation.
This is why I think the superior interpretation is that the operator "sells the cargo space" to themselves (paying Cr500 per ton to the subsidizing government) for the transportation of cargo, in effect "buying their own ticket for their own cargo hold" to balance the books that way. The subsidizing government is then NOT entitled to 50% of the revenue from the sale of the speculative cargo (and if it's sold at a loss, does the subsidizing government absorb 50% of the losses on the transaction too?).
Point being, if the starship operator is NOT paying the subsidizing government Cr500 per ton of speculative cargo being carried (so shipping the cargo for free) ... then and only then would the subsidizing government be entitled to 50% of the profits (not losses, profits only) resulting from the sale of that speculative cargo because it was shipped as cargo rather than as freight.
However ... if the operator engages in a bit of "shell game bookkeeping" and actually BUYS a transport ticket at Cr1000 per ton for the speculative cargo (just like anyone else would), of which Cr500 goes to the subsidizing government and Cr500 returns to the operator (hence the net Cr500 noted above) ... then and only then would the subsidizing government have no legitimate claim to 50% of the profits (not losses, profits only) resulting from the sale of that speculative cargo because it was shipped as freight rather than as cargo.
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Or to put it another way ... if a Third Party ships speculative cargo on board a subsidized starship, is the subsidizing government entitled to 50% of the profits from the sale of that speculative cargo sold by that Third Party who is not a part of the subsidy agreement with the starship operator?
Put that way, the answer is an emphatic OBVIOUSLY NOT ... so why should a subsidized operator be treated any differently from a Third Party if they "buy a ticket" themselves for cargo capacity in their own hold? To which the correct answer is ... they shouldn't be treated any differently, so long as they "buy a ticket" (just like any Third Party would) for the cargo hold space to transport the speculative goods.
Well that's in economics. Oddly on the Traveller Wiki both terms redirect to Goods. Where exactly was the difference in "Game terms" defined? (I know it was but I can't remember where.)
Dalton “How are we defined in "Game Terms"?” Spence
I don’t think that’s the case at all, much more likely steady scheduled guaranteed contracts get LOWER rates.Merchant Prince also says the megacorps' giant transports basically ship freight -- in other words, they carry piles of goods at contracted rates. So, Freighters and Transports. Which makes sense to me. The ships at the back of The Traveller Adventure are Transports.
I *assume* (and I think it's reasonable to assume) that that contracted rate is not the Cr1,000 per ton that we tramp traders get for carrying small lots. I assume it's more, and that the cargo is more valuable. For example, jump drives.
The Type R Subsidized Merchant (colloquially: the Fat Trader) is an increased-payload mixed passenger and cargo trader with Jump-1 drives. Local governments subsidize the ship’s expenses to encourage service to specific routes.
We make every pretense of competency around here.I'd say this is probably a solid interpretation. I believe it also is in line with what McPerth noted up-thread. Moreover, the Subsidizing entity is not getting anything less than it otherwise would have gotten had the ship been engaging in standard freight operations, so they have no real reason to object (unless of course the Captain is a bad speculator and ends up going into the red ... ).
And this is the "hidden key" to the pricing per destination delivered to, rather than pricing per parsec model of interstellar trade.I don’t think that’s the case at all, much more likely steady scheduled guaranteed contracts get LOWER rates.
Or the lower rates are built into the CT per jump not per parsec model, and it’s usually the megacorps that get the faster/cheaper available capacity, paying more like a charter where the whole ship gets paid whether there is actually freight moving or not.
Combine the subsidized merchant on J-3 plus ships running a main route regularly with the megacorps charter and the per jump CT freight rate, and you get sector wide reach for IND worlds. Especially for MCr plus per ton items like jump drives.
Paints a picture where major megacorps and a few key worlds dominate many major industrial items for parsecs around and the you will trade or else policy keeps many planets from teching up because of the rain of goods falling from the skies.
And the system is rigged against major shipping line competition, particularly if subsidized ships are a major element of the big far freight picture.
Also the intro to Chapter Eight of GURPS Traveller: Interstellar Wars. It goes on to say:Wherever we want to go, we go. That’s what a ship is, you know. It’s not just a keel and a hull and a deck and sails … That’s what a ship needs. But what a ship is … is freedom.
– Captain Jack Sparrow, “Pirates of the Caribbean”
Scheduled deliveries seem to run contrary to this idea but that doesn't mean the crew of scheduled carrier couldn't have some fun. And in the end, it's all about the game. Arguing designations may be interesting for a while but unless you plan to have your characters doing it over lunch sometime there is a limit to how far you can go with this.The fundamental feature of Traveller is travel. A typical Traveller campaign touches on many worlds, with adventurers voyaging from one world to the next through space.