Spinward Flow
SOC-14 5K
PCs break the mould.
But knowing how NPCs make their living can help a campaign setting "feel real" by virtue of the coherent consistency of the economics that control their lives. That way, when an NPC says "No, I can't do that for you." there's a reason behind it, rather than it just being something arbitrary (like a roll of the dice).
That kind of coherent consistency helps build up the Lore and feel of different locations in space that the PCs travel to, so it isn't all the same everywhere. Giving the campaign setting texture like that has immersive value, even if the PCs aren't engaging with it directly in exactly the same way that the NPCs are.
Just because the PCs don't care, does not mean that NOBODY cares.
But knowing how NPCs make their living can help a campaign setting "feel real" by virtue of the coherent consistency of the economics that control their lives. That way, when an NPC says "No, I can't do that for you." there's a reason behind it, rather than it just being something arbitrary (like a roll of the dice).
That kind of coherent consistency helps build up the Lore and feel of different locations in space that the PCs travel to, so it isn't all the same everywhere. Giving the campaign setting texture like that has immersive value, even if the PCs aren't engaging with it directly in exactly the same way that the NPCs are.
Just because the PCs don't care, does not mean that NOBODY cares.