Originally posted by thrash:
</font><blockquote>quote:</font><hr />Originally posted by rancke:
The existing infrastructure stretched a bit to accomodate the new ships. After all, new construction will rarely be more than a fraction of the existing fleet.
This is not a valid assumption: since the upgrade, construction, destruction, and repair of facilities are not covered at all in TCS, you have no idea how much they do or do not cost.</font>[/QUOTE]I have one very good pointer: It's not so much that a world with population X can't afford to maintain Y ships. That limits how much it can cost considerably.
Facilities construction costs (to meet the capabilities present in TCS and FFW, and as quantified in GT: Starports) are on the same rough order of magnitude as shipbuilding.
Since that is what I'm already assuming that doesn't dismay me.
</font><blockquote>quote:</font><hr />There are no rules for building infrastructure, nor for calculating how much infrastructure that is needed. What's so nonsensical about assuming that this is subsumed in the cost of the ships?
Every credit spent on shipbuilding is already accounted for -- every one. There are no additional funds to account for this additional construction.</font>[/QUOTE]I apologize. I meant to write 'subsumed in the cost of maintaining the ships' not 'subsumed in the cost of the ships'.
That is why your claim is nonsensical, as I've pointed out several times.
What you tell me three times is true, eh? It's not nonsensical, but evidently you've misunderstood it. Let be try to elucidate my model:
You start a game with a budget of, say, BCr100 and a fleet worth BCr1000. To maintain that, you pay BCr100 per year. This money pays for maintaining your fleet and running your infrastructure. Let's call it BCr50 for the fleet and BCr50 for the infrastructure.
If you happen to get a boost to your budget of BCr20, you build BCr20 worth of ships. Youi now have a fleet worth BCr1020. This increases your yearly maintenance needs to BCr51 for the fleet and BHCr50 for the infrastructure. The next year you pay BCr102 for maintenance. That's 1 BCr more than you actually need. That extra BCr goes to pay for new infrastructure.
Sure, it's not totally accurate. It's a simplification. In 'reality' you might only have spent BCr15 on new ships and BCr5 on infrastructure. Or even split it down the middle. But it's a very small inaccuracy. Instead of having a fleet worth BCr1020 you'd actually only have one worth BCr1010. That's an inaccuracy of about 1%. Your model would have much bigger inaccuracies.
</font><blockquote>quote:</font><hr />How do you spend another 7% on the ships alone?
Missiles and other expendable ordnance, mostly: they are not accounted anywhere else. Unscheduled non-battle damage repairs, the kind that a GM imposes on PC's over and above annual maintenance. The rest is made up from logistics (shipping contracts to move the ordnance and supplies) and amortized R&D costs (prototyping). I could probably tag on an additional 20% of the total for bureaucratic inefficiency, but it isn't necessary.</font>[/QUOTE]I was hoping for something a bit more substantial. This is just as much an unsupported assertation as anything I've said. No, I don't think you can account for the remaining 7% with what you've mentioned. 2% would be closer to the mark.
</font><blockquote>quote:</font><hr />You're making an unwarranted assumption of your own here, namely that the US Navy is a good analog of the Imperial Navy. Please prove it is.
Personnel costs are not part of operations and maintenance for the USN -- it's a separate budget item. You claimed that 10% of purchase price per year for O&M costs is an unreasonable figure per se; I submit that not only is it factual in at least one case and therefore reasonable to consider, but that the particular case in question was undoubtedly familiar to the authors of TCS.</font>[/QUOTE]That surprises me to hear. I remember Anthony doing an analysis of real world figures and concluding that 10% was reasonable for everything. I also remember thinking that he'd allowed personnel cost to weigh more heavily than I thought reasonable and that 8% would probably be closer to the mark.
Unfortunately I don't have those figures here. Anthony, can you help me out here?
</font><blockquote>quote:</font><hr />To paraphrase an old saying, if it's valid, but doesn't make sense, then it isn't valid.
Huh? Your interpretation of the rule is self-contradictory: it is logically invalid. The interpretation I've offered is the only logically consistent one available, regardless of how you feel about its implications.</font>[/QUOTE]I don't know how to put it more clearly. The implications are important. If a string of impeccable logic leads to an obviously wrong conclusion, then there's something wrong with the axioms.
The actual proportion of Army spending (once you take atmosphere codes into account) is 34%, so the maximum peacetime total military budget is 15% of average GDP.
The actual proportion of Army spending averages 34%, but some worlds do have a breathable atmosphere, so some worlds do spend 40% on their armies.
This is high, but it is just as logical to infer that this is because the Cr500 per capita figure is too high (except for pocket empires with many clear and present dangers).
You're perfectly right. We could assume that the Cr500 per capita is wrong (It's obviously an average anyway). But assuming that would make the fleet sizes wrong. Assuming that infrastructure maintenance is included and cost of new infrastructure is ignored makes the fleet sizes right. I know which assumption I prefer.
</font><blockquote>quote:</font><hr />An assumption that allows a world to maintain as many ships as TCS allows while having to pay 20% of original cost of the ships to run the whole navy is simply not reasonable.
Straw man. I never specified what the maintenance of base support elements would cost, only that it was not included in the 10% figure for fleet maintenance. I explicitly said that it would not be tied to current fleet size or cost.</font>[/QUOTE]It's not a straw man. The implications of an assumption is crucial to evaluating that assumption.
We agree on the words. What I fail to understand is how you can assert that "it simply ignores the subject completely" means "the costs aren't represented anywhere" when it comes to Armies and planetary defenses, but "the costs represent half of the total fleet budget" when it comes to facilities and base support.
Because the army budget isn't used to pay for navy facilities and base support. The fleet budget, OTOH, is used to pay for navy facilities and base support. What's so difficult to understand about that?
Hans