That’s why I think the gambling skill should operate as a Trader-0 skill.
There is some overlap between the two ... but they really aren't the same, in my estimation.
Just because you're good at gambling on "games of chance" in a casino does not mean you necessarily have transferable skill to "games of commerce" in the realms of buy and sell (over, in the context of this discussion, interstellar distances).
Interstellar trade is not slow. "Weeks" is not slow. I remember the old days when pretty much anything you bought off of TV was "6-8 weeks for delivery". The Sears catalog, ordering was weeks.
Depends on how you're counting the passage of time I guess.
Think about from the buyer's perspective, starting from nothing.
If I place an order "today" for something in the next star system over (let's call it one jump away) ... a starship needs to be dispatched from where I am go pick up that item. That ship could take 1+ day maneuvering away to a jump point, spend a 7 days in jump (+1 day for maintenance checks after breakout), plus another 1+ day maneuvering to the destination world from the jump point.
So even if a ship leaves "immediately today" after I order something (unexpected and/or out of stock), we're already talking a 10 days in transit just to get to a neighboring star system. Add in needing to do the whole transit AGAIN to get back and we're talking 20 days minimum expectation in the generic case ... and that's not even including any delays that could be involved in getting a delivery to/from the starport ... so if we bake in another 5 days for that on each end, we're looking at a 30 day round trip time from initial order to final delivery on my doorstep as a customer for an interstellar sourced item (that wasn't already in stock).
Make that 2 jumps away and you're looking at perhaps up to 60 days (if relying on tramp traders).
6 weeks = 42 days
8 weeks = 56 days
My point being that a dedicated service (skip the intermediate stops) will
of course be faster and be able to fill an order more quickly ... and for items that are in steady demand there will be a relatively "dedicated flow" moving those goods from producers to markets (including warehousing) so you don't necessarily have to wait as long when an item is "out of stock" and needs to be reordered from an interstellar supplier. However, in terms of "time delay friction" in the movement of goods, jump speeds are by no means "instantaneous" of the ansible communications variety and are going to factor into the bottom lines of third parties, but not necessarily for interstellar transport services operators.
Heck, even moving goods between Regina/Regina and Efate/Regina is either a 1J6, 2J3, 3J2 or 6J1 transit ONE WAY ... and you need to double that duration for a round trip! That kind of time delay in the "go fetch" process of moving goods around can make a difference in how markets are shaped by supply and demand ... but all of those considerations are "downstream" of starports and customs.
It's not something that the LBB2 trading system needs to model "holistically" ... so it doesn't even try.
Instead, all LBB2 tries to model (very simply) are the only parts of interstellar trade that are "relevant" to a small ship operator at any given time and location (You Are HERE). Everything else falls by the wayside. It's a "here's the rules of the road, now go find your own path" type of system, rather than an attempt at a full blown economic simulation of everything.
Doesn't stop us as Players and Referees from TRYING to extend and extrapolate that simplistic model beyond what it is intended to answer and cover (because, we do that...), but that's the nature of trying to dream of fictional worlds with universal standards in them that aren't pure gobbledygook variables for everything that's more trouble than it's worth.
So to bring this back to your point ... weeks may not be slow to your mind ... but depending on what you're talking about, it sure can be a problem for any kind of Just In Time style of supply chain (as we've had real world examples of for the past 2+ years now). With enough Time, Tools, Tech Manuals and Advanced Planning thrown at the problem
it doesn't have to be an obstacle ... but delays in interstellar shipping rates of delivery times can still be a factor in all kinds of ways ... including use as adventuring hooks!
