N.I.C.E. Labs
SOC-12
Sure thing.
Here's the numberings I came up with, though of course some of these aren't in stone as the ship is customizeable. Looking at the deckplans now that I have them I'll probably make a few minor changes. like adding another cargo door on the opposite side of the cargo bay....changing a few doors, etc. but on the whole I'm happy with it
Ok...here's the numbers:
Cralwer Module=====
1. Bridge
2. Computer
3. Avionics
4. Airlock facilities (larger to handle both enterances and provide exploration equipment. as well as an extendable catwalk to connect both halves of the ship when the crawler is away).
5. Communications shack
6. Excess space
7. Staterooms
8. Lower deck/Upper turret access
9. Life support, ship systems monitoring
10. Common area
11. Cargo
12. Excess space
13. Crawler engine
Cradle module=====
14. Excess space
15. Small craft cabin
16. Engine spaces (houses Powerplant, Maneuver & Jump drives)
Here's the numberings I came up with, though of course some of these aren't in stone as the ship is customizeable. Looking at the deckplans now that I have them I'll probably make a few minor changes. like adding another cargo door on the opposite side of the cargo bay....changing a few doors, etc. but on the whole I'm happy with it

Ok...here's the numbers:
Cralwer Module=====
1. Bridge
2. Computer
3. Avionics
4. Airlock facilities (larger to handle both enterances and provide exploration equipment. as well as an extendable catwalk to connect both halves of the ship when the crawler is away).
5. Communications shack
6. Excess space
7. Staterooms
8. Lower deck/Upper turret access
9. Life support, ship systems monitoring
10. Common area
11. Cargo
12. Excess space
13. Crawler engine
Cradle module=====
14. Excess space
15. Small craft cabin
16. Engine spaces (houses Powerplant, Maneuver & Jump drives)
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