In reviewing Star Wars T20 & finally Trav Lite, I came across an aspect of the system I don't think I like too much. Weapon Proficiencies as feats, not skills. Anyone else see this?
In D&D weapons were always class based and limited, so in 3rd Ed (D20) it didn't really bug me. But for SW20 & T20, it does.
Don't you think Weapons Pros should be a skill?
Feats come after 4 levels, class depending, so that SMG you've been sleeping with under your pillow is still going to be -4 for quite some time...
or Hmmmm, Id really like to make my mechanic a Gearhead, but I don't want him to be defenseless,so I'll buy Rifle now and get gearhead in 4 levels...
Anyone else have thought on this?
In D&D weapons were always class based and limited, so in 3rd Ed (D20) it didn't really bug me. But for SW20 & T20, it does.
Don't you think Weapons Pros should be a skill?
Feats come after 4 levels, class depending, so that SMG you've been sleeping with under your pillow is still going to be -4 for quite some time...
or Hmmmm, Id really like to make my mechanic a Gearhead, but I don't want him to be defenseless,so I'll buy Rifle now and get gearhead in 4 levels...
Anyone else have thought on this?