Even with my archaic flintlock musket I can fire three rounds a minute an archer could fire many more arrows.
Remember that the mechanic is actually to play through the rounds and count them up at the end of combat and then to equate them to minutes at a rate of 1 minute = 1 round.
Imagine the rounds to be more elastic, say you fight five rounds of combat. That equates to 5 minute of time that have past. All the "action" could have been packed into the first 60 seconds and the last 60 seconds but its been handled in the artificial system of combat rounds.
I think while S4's mechanics are good and useful its made us hung up on the round being exactly equal to a minute, but the round is abstract, a minute is applied to each round to calculate how much total time has passed while the characters have been in combat
My 2Cr.
Remember that the mechanic is actually to play through the rounds and count them up at the end of combat and then to equate them to minutes at a rate of 1 minute = 1 round.
Imagine the rounds to be more elastic, say you fight five rounds of combat. That equates to 5 minute of time that have past. All the "action" could have been packed into the first 60 seconds and the last 60 seconds but its been handled in the artificial system of combat rounds.
I think while S4's mechanics are good and useful its made us hung up on the round being exactly equal to a minute, but the round is abstract, a minute is applied to each round to calculate how much total time has passed while the characters have been in combat
My 2Cr.