• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

The 200 ton Yacht design contest!

I totally did not understand the Jump-1 limitation at all, until it was mentioned that the entire Yacht could be carried as cargo aboard a freighter...
 
Here is another small Yacht, 150 dt. Designed in "High Guard Shipyard" years ago when I did a yacht deck plan based of of the drawings in "Scouts and Assassins". The deck plan is on the Apocrypha v2 disk from FFE, file 301PPc.

Ship: Type S Class: Type SY
Type: Small Yacht Architect: Peter Vernon
Tech Level: 14

USP
SY-1421221-030000-20002-0 MCr 70.528 150 Tons
Bat Bear 1 1 1 Crew: 4
Bat 1 1 1 TL: 14

Cargo: 7.500 Passengers: 8 Fuel: 33 EP: 3 Agility: 1 Pulse Lasers
Craft: 1 x 5T Air/Raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 0.705 Cost in Quantity: MCr 56.422

Detailed Description
(High Guard Design)

HULL
150.000 tons standard, 2,100.000 cubic meters,
Close Structure Configuration

CREW
Pilot, Steward, Medic, Gunner

ENGINEERING
Jump-2 (4.5 DTons), 1G Manuever (3 DTons), Power plant-2 (9 DTons),
3.000 EP, Agility 1

AVIONICS
Bridge (20 DTons), Model/2 Computer (2 DTons)

HARDPOINTS
1 Hardpoint (1 DTon)

ARMAMENT
1 Triple Mixed Turret with:
1 Pulse Laser (Factor-2)
1 Missile Rack (Factor-2).

DEFENCES
1 Sandcaster in the Mixed Turret, organised into 1 Battery (Factor-3)

CRAFT
1 5.000 ton Air/Raft (Crew of 0, Cost of MCr 0.000)

FUEL
33 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant (7 DTons)

MISCELLANEOUS
16 Staterooms (64 DTons), 4 High Passengers, 4 Middle Passengers,
7.500 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 71.233 Singly (incl. Architects fees of MCr 0.705), MCr 56.422 in Quantity
(Hardpoints and Turrets charged)

CONSTRUCTION TIME
49 Weeks Singly, 39 Weeks in Quantity

COMMENTS
Stretched Version of the Serpent Class Scout based on a side-view
sketch in Scouts and Assassins. This design is a take off that just seemed to
present its self.
 
I totally did not understand the Jump-1 limitation at all, until it was mentioned that the entire Yacht could be carried as cargo aboard a freighter...

Good point, as long as you keep it in the main lanes, and for a rich noble of course (carried as freight is 200 kCr per jump)...
 
Hmm, given that I am largely ditching the small craft escape meme.

I'm still there with respect to lifeboats! Best of both worlds, 12 Emergency Low Berths in a compact lifeboat plus one for the pilot.

Lifeboat, Vehicle Auxiliary
8 ton, TL 12 Civilian Design, 7.36 MCr
1 crew (Command: 1+0)

Ton.___MCr.____EP.____
| _.__ | 0.48 | _.__ | Close Structure, partially streamlined, fuel scoops
| 0.50 | 0.03 | _.__ | 1 x control couch, no bridge
| 1.00 | 2.00 | _.__ | computer model 1, rated as model 0 (no bridge)
| 1.00 | 1.50 | _.__ | drive maneouver #1
| 1.00 | 3.00 | _.__ | power plant #1
| _.__ | _.__ | 0.08 | agility #1
| 1.00 | _.__ | _.__ | fuel, PP endurance 50 weeks (50 weeks powered down)
| 3.00 | 0.30 | _.__ | Emergency low berth x3 (12 people capacity)
| 0.50 | 0.05 | _.__ | low berth (for pilot)
‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
| 8.00 | 7.36 | 0.08 EP used, PP generates 0.08 EPs

6.62 MCr (10% discount for standard design) built in 24 weeks
5.88 MCr (20% discount in volume, TCS) built in 20 weeks
CT Ship Designer by Matt. Visit https://tca-2014-12.herokuapp.com
 
Good point, as long as you keep it in the main lanes, and for a rich noble of course (carried as freight is 200 kCr per jump)...

You know what'll really frost your cookies?

Under LBB2 '81 construction rules, it's cheaper to ship a Type Y over a Jump-2 or higher than to operate a Jump-2 ship that has everything a Type Y has (passengers, small craft, vehicles, 11Td cargo).

(The Cr1000-per-jump cargo rate rule is very, very broken.)
 
I'm still there with respect to lifeboats! Best of both worlds, 12 Emergency Low Berths in a compact lifeboat plus one for the pilot.

Lifeboat, Vehicle Auxiliary
8 ton, TL 12 Civilian Design, 7.36 MCr
1 crew (Command: 1+0)
Spoiler:

Ton.___MCr.____EP.____
| _.__ | 0.48 | _.__ | Close Structure, partially streamlined, fuel scoops
| 0.50 | 0.03 | _.__ | 1 x control couch, no bridge
| 1.00 | 2.00 | _.__ | computer model 1, rated as model 0 (no bridge)
| 1.00 | 1.50 | _.__ | drive maneouver #1
| 1.00 | 3.00 | _.__ | power plant #1
| _.__ | _.__ | 0.08 | agility #1
| 1.00 | _.__ | _.__ | fuel, PP endurance 50 weeks (50 weeks powered down)
| 3.00 | 0.30 | _.__ | Emergency low berth x3 (12 people capacity)
| 0.50 | 0.05 | _.__ | low berth (for pilot)
‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
| 8.00 | 7.36 | 0.08 EP used, PP generates 0.08 EPs

6.62 MCr (10% discount for standard design) built in 24 weeks
5.88 MCr (20% discount in volume, TCS) built in 20 weeks
CT Ship Designer by Matt. Visit https://tca-2014-12.herokuapp.com

Nice minimalist lifeboat with wide applicability. I like it.
 
Lifeboat, Vehicle Auxiliary
8 ton, TL 12 Civilian Design, 7.36 MCr

Ton.___MCr.____EP.____
| 1.00 | 1.50 | _.__ | drive maneouver #1
| 1.00 | 3.00 | _.__ | power plant #1
‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
| 8.00 | 7.36 | 0.08 EP used, PP generates 0.08 EPs

6.62 MCr (10% discount for standard design) built in 24 weeks
5.88 MCr (20% discount in volume, TCS) built in 20 weeks

You can uprate the drives to make the M-drive cheaper. Cheaper (MCr 5.08 in quantity) and more functional (4 G), still the same size and capacity:
Code:
GL-0404401-000000-00000-0        MCr 6,4           8 Dton
bearing                                            Crew=1
batteries                                           TL=12
                   Low=1 Cargo=0 Fuel=1 EP=0,33 Agility=4

Single Occupancy                                              6,4
                                     USP    #     Dton       Cost
Hull, Part Streaml  Custom             0            8            
Configuration       Close Structur     4                      0,5
                                                                 
Manoeuvre D                            4    1       1         0,5
Power Plant                            4    1       1         3  
Fuel, #J, #weeks    J-0, 4 weeks                    1            
                                                                 
Bridge                                                           
Computer            m/1                0    1       1         2  
                                                                 
Couch                                       1       0,5       0,0
Low Berths                                  1       0,5       0,1
Low Berths          Emergency               3       3         0,3
                                                                 
Nominal Cost        MCr 6,36             Sum:                 6,4
Class Cost          MCr 1,33            Valid      ≥0          ≥0
Ship Cost           MCr 5,08
 
You know what'll really frost your cookies?

Under LBB2 '81 construction rules, it's cheaper to ship a Type Y over a Jump-2 or higher than to operate a Jump-2 ship that has everything a Type Y has (passengers, small craft, vehicles, 11Td cargo).

(The Cr1000-per-jump cargo rate rule is very, very broken.)
At KCr 200 (remember all other costs, except fuel, are still there) per jump, how many jumps cheaper? And remember, in MgT (where my Yacht is based) costs for higher jumps are even higher...

I also believe the Yacht is too much stuffed with vehicles, as they may probably be rented if needed, so freeing ship space...

I agree there are some points brocken in LBB2, not only freight costs (after all, it was the first such system, and so had not the experience of previous ones). See that only the lower PP needs free 48 tons in MgT (enough to increase jumpt capacity), just to give you an example...
 
Last edited:
Chesterton's Fence suggests that I try to understand how the Yacht fits in GDW's view of Traveller.

In other words, what sort of contract can I offer to a Noble character to make this a viable choice?

  • Priority treatment
  • Hassle-free travel
  • Bring ALL your stuff
  • High-skill Brokers and Traders and Admin and Advocates on tap

I also believe the Yacht is too much stuffed with vehicles, as they may probably be rented if needed, so freeing ship space...


Quality trumps cost ("value").

This is the one ship that apparently doesn't care about the economic scale of things.


  • The Yacht is about identity and personality and enjoyment.
  • One's personal vehicles are very often tied up with your identity.
  • If a passenger wants to bring along a special doodad that takes up a lot of space, then you as owner can leave behind one of your vehicles and stow it there.
  • Cargo qua cargo really ought be shipped ahead via freighter.


Head butler: "Which Speeder would you like to bring with you, Sir?"

Baron Rejnaldi: "All of them".

HB: "Even the '99 Crown Blue?"

BR: "Especially that one."
 
Last edited:
How about expeditions?

What about all the *stuff* you need to be safe in the wilderness?

Pirates?
Wild animals?
Environmental risk?

Supplies, logistics, the gritty details of planning and the junk you have to haul along?

***

I betcha that the noble would charter a second ship to carry the boring necessities. Hire a camel train to haul the trade goods along...


But... but the cost!!

Rule Number 1. Quality over Cost.. That applies to your experience as a noble.

It also hints about your standard of living.

A: "Wow, someone chartered that Type AT freighter for a year..."

B: "Baron Rejnaldi. He wants to take his Yacht into the Frontier."

A: "Really? ...Why?"

B: "No idea."
 
Last edited:
I have a mansion / Forget the price;

Ain't never been there / They tell me it's nice.

I live in hotels / Tear out the walls;

I have accountants / Pay for it all.
 
Chesterton's Fence suggests that I try to understand how the Yacht fits in GDW's view of Traveller.

In other words, what sort of contract can I offer to a Noble character to make this a viable choice?

  • Priority treatment
  • Hassle-free travel
  • Bring ALL your stuff
  • High-skill Brokers and Traders and Admin and Advocates on tap

Of course, that's one way of seeing it, and probably quite right in XXI century Solomani world (so current Real Life), when one can always return home in a private jet, but, in OTU, I see things different.

IMHO, the Yacht should offer

  • an interstellar mobile home (and that includes taking most your stuff)
  • agreed in priority treatment for the owner and guests (hence the high steward/luxuries level)
  • possibility to move quick as your duties/needs demand (after all, nobles are also administrators and emisaires in 3I)

Quality trumps cost ("value").

This is the one ship that apparently doesn't care about the economic scale of things.


  • The Yacht is about identity and personality and enjoyment.
  • One's personal vehicles are very often tied up with your identity.
  • If a passenger wants to bring along a special doodad that takes up a lot of space, then you as owner can leave behind one of your vehicles and stow it there.
  • Cargo qua cargo really ought be shipped ahead via freighter.

While in theory Yachts don't care about economics, in practice, at least at player level, they are a heavy load, as you must still pay its morgage and running costs, aside from making your life...

And even in current life, when in a Yact for pleasure, the noble/richman owner must renounce to some of his/her belongings, as even in nautical yachts space is at Premium.

In fact. I don't see the Yacht only as a pleasure thing, but also as a working tool, taking into account the niche Nobles play in OTU (or at least in how I understand it), and as such also as a means of transport that allow unshceduled trips (something you cannot rely on comercial transport for), all of this in full confort and luxury, of course.
 
Last edited:
You're right. I'm missing the fact that player characters are "Rare" instances of their careers. Player character nobles are quite often remittance men, bankrupt, assets frozen, diplomatic poison, ne'er-do-wells, political anathema...

Which means they suddenly care about paying bills.

And that's where the second role of the yacht kicks in: the "(risky) diplomatic mission".


This is also where the Yacht's design becomes flexible for the player. It's designed to not care about wealth, but now the player lacks limitless resources. Managing that tension might be important.

Diplomat: "What's the deal with all these hangars?"

Noble: "Ah, I used to bring all my Speeders with me when I travelled."

D: "...And now they're cargo storage??"

N: "Well, I've been locked out of the family accounts, so I've had to make ends meet..."

D: "By shipping small lots of cargo?"

N: "Let's just say I do special fulfillments..."

D: "Contraband?"

N: "That's such a loaded term..."



Note that the rare case of a Noble-Who-Must-Think-Economically means the Yacht is not designed "for him". He must adapt it to his purpose.

My list for the Noble player character is now:

  • No mortgage (subject to the chargen process of course)
  • Priority treatment at starports
  • Hassle-free travel e.g. no customs harassment
 
Last edited:
I'm still there with respect to lifeboats! Best of both worlds, 12 Emergency Low Berths in a compact lifeboat plus one for the pilot.

12 ELBs! ah you mean 3 ELBs, capacity 4 people, got it!

T5 offers an Emergency Capsule: 1 ton, 10 people for up to 15 days, MCr1.

Here's a 5 ton minimalist thing with the same capacity, airframe but only tiny emergency-powered lifters -- in short, a one-way controlled flight down to the surface.

10 tons but "5 tons undertonned", so 5 tons actual displacement. Drop the cargo hold to get to 4 tons.

MCr 4.5

Code:
   Tons	 Component                          	  MCr	Notes
-------	 -----------------------------------	-----	--------------------
   (10)	 Airframe Hull, lifters, 0 a/l free 	  2.7	A, lifters, 0 a/l free
      3	 3x Emergency Low Berth             	  1.5	#3 4 individuals
      1	 Cramped Bridge                     	  0.3	1cc 1op 0ws
      1	 Cargo Hold Basic                   	    0
 
Under LBB2 '81 construction rules, it's cheaper to ship a Type Y over a Jump-2 or higher than to operate a Jump-2 ship that has everything a Type Y has (passengers, small craft, vehicles, 11Td cargo).

Eh, no?

J-1, operating cost (without jump fuel) kCr 148 / jump (two weeks)
Code:
YL-2311111-000000-00000-0       MCr 52,7         200 Dton
bearing                                            Crew=4
batteries                                           TL=12
                  Pass=10 Cargo=13 Fuel=50 EP=2 Agility=1

Single Occupancy    LBB2 design                    13        56,7
                                     USP    #     Dton       Cost
Hull, Part Streaml     200 Dt          2          200            
Configuration       Cylinder           3                      8  

                                                                 
Jump Drive          A                  1    1      10        10  
Manoeuvre D         A                  1    1       1         4  
Power Plant         A                  1    1       4         8  
Fuel, #J, #weeks    J-2, 4 weeks            2      50            
                                                                 
Bridge                                      1      20         1  
Computer            m/1                1    1       1         2  
                                                                 
Staterooms                                 14      56         7  
                                                                 
Cargo                                              13            
                                                                 
Empty hardpoint                             1       1         0,1
                                                                 
Ship's Boat         30 Dton                 1      30        16  
Air/raft            4 Dton                  1       4         0,6
ATV                 10 Dton                 1      10         0,0
                                                                 
Nominal Cost        MCr 56,73            Sum:      13        56,7
Class Cost          MCr  4,41           Valid      ≥0          ≥0
Ship Cost           MCr 52,72                                    
                                                                 
                                                                 
Crew &               High     5        Crew          Bridge     1
Passengers            Mid     5           4       Engineers     1
                      Low     0                     Gunners     0
                 Extra SR     0      Frozen         Service     2
                                                                 
                                                                 
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 52,72       kCr 10 544          kCr 220               0%
                                                                 
Expenses per jump                       Revenue                  
Bank                Cr 105 440          High                 Cr 0
Fuel                Cr   5 000          Middle               Cr 0
Life Support        Cr  28 000          Low                  Cr 0
Salaries            Cr   7 200          Cargo                Cr 0
Maintenance         Cr   2 109                                   
Berthing            Cr     200                                   
                                                                 
Summa              kCr     148                              kCr 0


J-2, operating cost kCr 330.
Code:
YF-43212R1-000000-00000-0        MCr 116         400 Dton
bearing                                            Crew=6
batteries                                           TL=12
                Pass=10 Cargo=119 Fuel=100 EP=8 Agility=1

Single Occupancy    LBB2 design                   119       126,8
                                     USP    #     Dton       Cost
Hull, Part Streaml     400 Dt          4          400            
Configuration       Cylinder           3                     16  

Engineering                                         9            
Jump Drive          D                  2    1      25        40  
Manoeuvre D         B                  1    1       3         8  
Power Plant         D                  2    1      13        32  
Fuel, #J, #weeks    J-2, 4 weeks            2     100            
                                                                 
Bridge                                      1      20         2  
Computer            m/1bis             R    1       1         4  
                                                                 
Staterooms                                 16      64         8  
                                                                 
Cargo                                             119            
                                                                 
Empty hardpoint                             2       2         0,2
                                                                 
Ship's Boat         30 Dton                 1      30        16  
Air/raft            4 Dton                  1       4         0,6
ATV                 10 Dton                 1      10         0,0
                                                                 
Nominal Cost        MCr 126,83           Sum:     119       126,8
Class Cost          MCr  12,12          Valid      ≥0          ≥0
Ship Cost           MCr 115,81                                   
                                                                 
                                                                 
Crew &               High     5        Crew          Bridge     2
Passengers            Mid     5           6       Engineers     2
                      Low     0                     Gunners     0
                 Extra SR     0      Frozen         Service     2
                                                                 
                                                                 
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
       MCr 115,81       kCr 23 162          kCr 483               0%
                                                                 
Expenses per jump                       Revenue                  
Bank                Cr 231 620          High                 Cr 0
Fuel                Cr  50 000          Middle               Cr 0
Life Support        Cr  32 000          Low                  Cr 0
Salaries            Cr  11 520          Cargo                Cr 0
Maintenance         Cr   4 632                                   
Berthing            Cr     400                                   
                                                                 
Summa              kCr     330                              kCr 0


Shipped J-1 ship: kCr 148 + kCr 200 = kCr 348 per jump.
J-2 ship: kCr 330 per jump.

The J-2 ship is cheaper per jump, even with a larger crew. And I haven't even considered the extra 100 Dt the J-2 ship has over...
 
At KCr 200 (rmember all other costs, excpet fuel, are still there) per jump, how many jumps cheaper? And remember, in MgT (where my Yacht is bases) costs for higher jumps are even higher...
The biggest issue is that the ship has to be 400Td to fit all the non-essential elements of a Type Y (9 passenger staterooms plus one for the steward, all the carried craft/vehicles, and 11Td cargo).
I also believe the Yacht is too much stuffed with vehicles, as they may probably be rented if needed, so freeing ship space...
While it seems obvious in retrospect, there was no explicit provision for an enclosed and pressurized air/raft in the original rules. As such, on-world travel on worlds with unbreathable atmospheres would have required an ATV (or vacc suits, but that would be très déclassé for a yacht owner).
I agree there are some points brocken in LBB2, not only freight costs (after all, it was the first such system, and so had not the experience of previous ones). See that only the lower PP needs free 8 tons in MgT (despite the higher PP number), just to give you an example...
The fuel burn rules in MgT fix the rules problem, but not by simply cutting the fuel requirement. They fixed it by making power plant fuel consumption proportional to power plant output instead of power plant rating. The latter makes fuel consumption dependent on hull size -- the same Size C power plant could have required anywhere from 10 to 60 tons of fuel per month depending on what ship you put it in! (Another way to describe it is as ranging from 1.67-60% of tonnage...)
 
The biggest issue is that the ship has to be 400Td to fit all the non-essential elements of a Type Y (9 passenger staterooms plus one for the steward, all the carried craft/vehicles, and 11Td cargo)....)
Then the way to give j2 to such a ship is reducing some of those elements (IMHO the vehicles)

While it seems obvious in retrospect, there was no explicit provision for an enclosed and pressurized air/raft in the original rules. As such, on-world travel on worlds with unbreathable atmospheres would have required an ATV (or vacc suits, but that would be très déclassé for a yacht owner)....)
But in this planet you can nearly sure rent this vehicle (more so if we asume as it seems budget is not a great problem), and probably it would be better adapted to the specific environment/tech of this specific planet (e.g. to have spares if you have a breakdawn).

The fuel burn rules in MgT fix the rules problem, but not by simply cutting the fuel requirement. They fixed it by making power plant fuel consumption proportional to power plant output instead of power plant rating. The latter makes fuel consumption dependent on hull size -- the same Size C power plant could have required anywhere from 10 to 60 tons of fuel per month depending on what ship you put it in! (Another way to describe it is as ranging from 1.67-60% of tonnage...)
Fully agreed here.
 
Last edited:
Eh, no?
Spoiler:

J-1, operating cost (without jump fuel) kCr 148 / jump (two weeks)
Code:
YL-2311111-000000-00000-0       MCr 52,7         200 Dton
bearing                                            Crew=4
batteries                                           TL=12
                  Pass=10 Cargo=13 Fuel=50 EP=2 Agility=1

Single Occupancy    LBB2 design                    13        56,7
                                     USP    #     Dton       Cost
Hull, Part Streaml     200 Dt          2          200            
Configuration       Cylinder           3                      8  

                                                                 
Jump Drive          A                  1    1      10        10  
Manoeuvre D         A                  1    1       1         4  
Power Plant         A                  1    1       4         8  
Fuel, #J, #weeks    J-2, 4 weeks            2      50            
                                                                 
Bridge                                      1      20         1  
Computer            m/1                1    1       1         2  
                                                                 
Staterooms                                 14      56         7  
                                                                 
Cargo                                              13            
                                                                 
Empty hardpoint                             1       1         0,1
                                                                 
Ship's Boat         30 Dton                 1      30        16  
Air/raft            4 Dton                  1       4         0,6
ATV                 10 Dton                 1      10         0,0
                                                                 
Nominal Cost        MCr 56,73            Sum:      13        56,7
Class Cost          MCr  4,41           Valid      ≥0          ≥0
Ship Cost           MCr 52,72                                    
                                                                 
                                                                 
Crew &               High     5        Crew          Bridge     1
Passengers            Mid     5           4       Engineers     1
                      Low     0                     Gunners     0
                 Extra SR     0      Frozen         Service     2
                                                                 
                                                                 
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 52,72       kCr 10 544          kCr 220               0%
                                                                 
Expenses per jump                       Revenue                  
Bank                Cr 105 440          High                 Cr 0
Fuel                Cr   5 000          Middle               Cr 0
Life Support        Cr  28 000          Low                  Cr 0
Salaries            Cr   7 200          Cargo                Cr 0
Maintenance         Cr   2 109                                   
Berthing            Cr     200                                   
                                                                 
Summa              kCr     148                              kCr 0


J-2, operating cost kCr 330.
Code:
YF-43212R1-000000-00000-0        MCr 116         400 Dton
bearing                                            Crew=6
batteries                                           TL=12
                Pass=10 Cargo=119 Fuel=100 EP=8 Agility=1

Single Occupancy    LBB2 design                   119       126,8
                                     USP    #     Dton       Cost
Hull, Part Streaml     400 Dt          4          400            
Configuration       Cylinder           3                     16  

Engineering                                         9            
Jump Drive          D                  2    1      25        40  
Manoeuvre D         B                  1    1       3         8  
Power Plant         D                  2    1      13        32  
Fuel, #J, #weeks    J-2, 4 weeks            2     100            
                                                                 
Bridge                                      1      20         2  
Computer            m/1bis             R    1       1         4  
                                                                 
Staterooms                                 16      64         8  
                                                                 
Cargo                                             119            
                                                                 
Empty hardpoint                             2       2         0,2
                                                                 
Ship's Boat         30 Dton                 1      30        16  
Air/raft            4 Dton                  1       4         0,6
ATV                 10 Dton                 1      10         0,0
                                                                 
Nominal Cost        MCr 126,83           Sum:     119       126,8
Class Cost          MCr  12,12          Valid      ≥0          ≥0
Ship Cost           MCr 115,81                                   
                                                                 
                                                                 
Crew &               High     5        Crew          Bridge     2
Passengers            Mid     5           6       Engineers     2
                      Low     0                     Gunners     0
                 Extra SR     0      Frozen         Service     2
                                                                 
                                                                 
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
       MCr 115,81       kCr 23 162          kCr 483               0%
                                                                 
Expenses per jump                       Revenue                  
Bank                Cr 231 620          High                 Cr 0
Fuel                Cr  50 000          Middle               Cr 0
Life Support        Cr  32 000          Low                  Cr 0
Salaries            Cr  11 520          Cargo                Cr 0
Maintenance         Cr   4 632                                   
Berthing            Cr     400                                   
                                                                 
Summa              kCr     330                              kCr 0


Shipped J-1 ship: kCr 148 + kCr 200 = kCr 348 per jump.
J-2 ship: kCr 330 per jump.

The J-2 ship is cheaper per jump, even with a larger crew. And I haven't even considered the extra 100 Dt the J-2 ship has over...
You're paying the higher operational costs while loitering at the destination, too.

That's Cr3250/week more in salaries and Cr63,090/week more in mortgage, making the total weekly cost differential while stationary Cr66,340. For a J-2 trip with a one-week layover and a J-2 back, shipping is Cr27,000 cheaper.

But yeah, I hadn't included that when I ran the numbers the first time.
 
Then the way to give j2 to such a ship is reducing some of those elements (IMHO the vehicles)
That's how I'd do it if I were designing it.
But in this planet you can nearly sure rent this vehicle (more so if we asume as it seems budget is not a great problema), and probably it would be better adapted to the specific environment/tech of this specific planet (e.g. to have spares if you have a breakdawn).
A very good idea. The only complications are that bringing your own vehicle might be part of how you're impressing the locals, or suitable vehicles may not be there if they have a low TL and a poor starport. I agree it usually wouldn't be a problem.
 
...
My list for the Noble player character is now:

  • No mortgage (subject to the chargen process of course)
  • Priority treatment at starports
  • Hassle-free travel e.g. no customs harassment
Supp. 4 Nobles who get a Yacht during mustering-out get it free and clear. This changes in later versions.

But yes, a wealthy layabout now needing to "earn an honest living" makes an entertaining campaign hook.
 
Last edited:
Back
Top