Not necessarily, you want some inflation, and you need to increase the money supply to help with economic expansion. Economics has moved on since Betton Woods.
Now, THAT is funny.
Not necessarily, you want some inflation, and you need to increase the money supply to help with economic expansion. Economics has moved on since Betton Woods.
I feel the thread derailing....
Now, THAT is funny.
OK..in an attempt to put this choo-choo back on track...
Earlier discussions of multiple spinal weapons on a single platform got me thing about that: what exactly is the rational - other than designer fiat - for there being only one spinal weapon in a ship?
What if there was a rule allowing for up to 1 weapon per 10kt, if you are going to design for several in the hull, and in that case each weapon is limited to say... no larger than 4kt in size and must have a dedicated computer model 4 assigned to each weapon to help synchronize central battery control.
The spinal batteries can then fire away as per the normal rules for battery fire.
Earlier discussions of multiple spinal weapons on a single platform got me thing about that: what exactly is the rational - other than designer fiat - for there being only one spinal weapon in a ship?
What if there was a rule allowing for up to 1 weapon per 10kt, if you are going to design for several in the hull, and in that case each weapon is limited to say... no larger than 4kt in size and must have a dedicated computer model 4 assigned to each weapon to help synchronize central battery control.
The spinal batteries can then fire away as per the normal rules for battery fire.
The agility rating could be the max number of targets.
Someone has compared this with the wet navy battleships having more than one main weaponry turret. I'd compare it with the MGs/guns of a WWII fighter aircraft. You may have more than one, but all point to the same direction and can only shoot against one target at once, don't matter if you have 2 MG as Gladiator had, or 8 as did Spitfire. Only secondary weaponry may shoot at other planes (as in Me110).
No, I can see the reason in that. A DM of -1 per additional spine would place an upper limit on the number of spines carried, while trading off the extra volume available with some potentially devastating extra firepower.
It's a fair tradeoff.
Thing is, battleships still don't seem to be able to defend adequately against meson guns carried by cruisers. Or can they?
If the agility rating is the amount of targets, then 6 six would be the max number for a 600k ton ship. Not, their only defense beyond Force Fields would be destroying their opponent first.
AFAIK historical battleships used their main batteries on one target at a time, due to the need to get as much firepower on their opponent in as little time as possible - though it was possible to divide the fire too.
And that's the real point. As I said before, making battleships more lethal isn't going to align the game rules more closely with the canonical setting[*]. For that, you need to make them better able to survive.Thing is, battleships still don't seem to be able to defend adequately against meson guns carried by cruisers. Or can they?
And that's the real point. As I said before, making battleships more lethal isn't going to align the game rules more closely with the canonical setting[*]. For that, you need to make them better able to survive.
[*] Besides, it involves changing the rules anyway, just in a different way. What's the sense in changing them in one way to avoid changing them in another?
Hans
My suggestion was to leave cruisers as vulnerable to meson attacks as the current rules make them but improving the defenses of battleships. That wouldn't change the rules for cruisers at all. Oh, and make one change to the damage tables.to make any changes as minimal as possible, otherwise you are changing rules for both cruisers and battleships.
what is the canonical description? supp 8 describes them as mostly just being able to jump away from battle. more spinals mean in force, they will be more survivable, because they will having more shots versus a single mount ship. supp 9 just says they an well protected against fighters and small ships, not meson guns.
how do you improve defenses for one ship and not the other?