Okay, so I'm playing around with my deckplan for a good ol'-fashioned Free Trader, something we've all done at one time or another. (How does one post such things?) I'm sitting there thinking about loading and unloading cargo, because unlike the Subsidized Merchant, it isn't exactly obvious how the Free Trader does it, and the good ol'-fashioned Free Trader seems to have morphed a bit with the introduction of MegaTraveller.
Then it occurs to me, as I'm thinking about forklifts and loading bots and ramps, that a Free Trader (or any Trav merchantman) doesn't need any equipment to move cargo within its holds - just to get them into the hold. The grav plates and inertial dapers that hold the cargo under normal ground-G even as the ship maneuvers through space - they could as easily be used to MOVE the cargo as hold it all in place. And, according to MegaTrav, those plates don't take up much space - a couple percent of total volume, all told.
So, now I'm envisioning the loaders getting the cargo into the cargo bay, and the ship's computer running a pre-programmed routine to use the inertial dampers to lift the big container slightly off the deck and then give it a wee tiny bit of acceleration and deceleration to move it to where you want it, whereupon you fasten it tightly down ('cause I have a suspicion I can't apply that force selectively - it affects everything in the cargo bay) and then go on to the next container. Voila: the only folk who need actual equipment are the handlers at the port, to get the thing on and off the ship. And I'm thinking I maybe don't need a side door - which it's kinda tricky finding a place for - cause I can use the same system to lower the cargo gently to the ground or raise it up through a bottom bomb-bay door kind of arrangement.
And now I'm thinking the same system could be used to discomfit boarders - though it would tend to have the same effect on anyone in the affected region, there is definite advantage in an inertial dampener capable of counteracting a warship's 6G acceleration instead being used to subject boarders to 6G acceleration - at which point the boarders had better be wearing battledress, and they still won't be very effective. :devil:
Then it occurs to me, as I'm thinking about forklifts and loading bots and ramps, that a Free Trader (or any Trav merchantman) doesn't need any equipment to move cargo within its holds - just to get them into the hold. The grav plates and inertial dapers that hold the cargo under normal ground-G even as the ship maneuvers through space - they could as easily be used to MOVE the cargo as hold it all in place. And, according to MegaTrav, those plates don't take up much space - a couple percent of total volume, all told.
So, now I'm envisioning the loaders getting the cargo into the cargo bay, and the ship's computer running a pre-programmed routine to use the inertial dampers to lift the big container slightly off the deck and then give it a wee tiny bit of acceleration and deceleration to move it to where you want it, whereupon you fasten it tightly down ('cause I have a suspicion I can't apply that force selectively - it affects everything in the cargo bay) and then go on to the next container. Voila: the only folk who need actual equipment are the handlers at the port, to get the thing on and off the ship. And I'm thinking I maybe don't need a side door - which it's kinda tricky finding a place for - cause I can use the same system to lower the cargo gently to the ground or raise it up through a bottom bomb-bay door kind of arrangement.
And now I'm thinking the same system could be used to discomfit boarders - though it would tend to have the same effect on anyone in the affected region, there is definite advantage in an inertial dampener capable of counteracting a warship's 6G acceleration instead being used to subject boarders to 6G acceleration - at which point the boarders had better be wearing battledress, and they still won't be very effective. :devil: