G
gloriousbattle
Guest
White Wolf #39 contained an article entitled The Powers of the Past that proceeded with the assumption that there was an ultra-secret Imperial world designation above and beyond green, amber and red zones.
Black zone worlds were interdicted by the Imperium to the point that no was even allowed to know of their existence, and any ship that misjumped into the system would probably get blasted out of existence by Imperial dreadnaughts. These worlds contained creatures, technologies, special skills or psionic powers that would be a direct threat to the Imperium, b ut, we assume, were potentially valuable enough that the emperor's fleet didn't just nuke 'em from orbit.
Think Talos-4 from the Star Trek episode "The Menagerie."
Of course, now that the Imperium is no more, and barbarians and vampire fleets are roaming here and there, many of these worlds are again open for exploration or exploitation.
This article took the spirit of TNE and ran with it. It was based on the much more science fantasy approach of TNE, and it allowed the PCs to gain "magic powers" setting them above ordinary mortals.
I really enjoyed it, and had one character who became a Chakar battle sorcerer (a kind of super soldier / martial artist).
Curious if anybody else played with or has a copy of these rules?
Black zone worlds were interdicted by the Imperium to the point that no was even allowed to know of their existence, and any ship that misjumped into the system would probably get blasted out of existence by Imperial dreadnaughts. These worlds contained creatures, technologies, special skills or psionic powers that would be a direct threat to the Imperium, b ut, we assume, were potentially valuable enough that the emperor's fleet didn't just nuke 'em from orbit.
Think Talos-4 from the Star Trek episode "The Menagerie."
Of course, now that the Imperium is no more, and barbarians and vampire fleets are roaming here and there, many of these worlds are again open for exploration or exploitation.
This article took the spirit of TNE and ran with it. It was based on the much more science fantasy approach of TNE, and it allowed the PCs to gain "magic powers" setting them above ordinary mortals.
I really enjoyed it, and had one character who became a Chakar battle sorcerer (a kind of super soldier / martial artist).
Curious if anybody else played with or has a copy of these rules?