Classic Traveller you had a small group of writers and a couple of artists who worked on all the books and adventures, they knew what Traveller meant to them and the who process resulted in a neat and conherent approach.
I dunno... there were a lot of licensees and fanzines, and quality varied.
I dunno... there were a lot of licensees and fanzines, and quality varied.
I think he's speaking of just the main stuff--the GDW stuff.
No question about that then.
I guess Mongoose do things a different way, and they allow fans to fill in gaps. Something GDW perhaps didn't have access to back in the day. That's ok; otherwise some stuff would never be written (Deneb sector)... assuming of course that the material is good enough.
I kinda see what he's saying. Instead of a group of employees, tuned into every aspect of the game they are creating, with an agenda, creating stuff for a game vs. a fan being tapped to write for that game.
... and I suppose Marc really didn't write good adventures -- even tho he wrote some of them, and I STILL like them, they weren't really adventures, more like frameworks.
They were written from a different gaming point of view on what an adventure is, that's all. I think many of us define an "adventure" from what we saw TSR do back in the day. But, really, I don't think the GDW adventures were any less of an adventure--just a different game philosophy where the GM had more creative input into his game rather than using the stock, published adventure style that TSR used.
The development of the Traveller line has obviously ran its course and there isn't anywhere obvious to go. This was an obvious flaw due to the timeline not advancing as it has in previous editions.
The development of the Traveller line has obviously ran its course and there isn't anywhere obvious to go. This was an obvious flaw due to the timeline not advancing as it has in previous editions.
The development of the Traveller line has obviously ran its course and there isn't anywhere obvious to go. This was an obvious flaw due to the timeline not advancing as it has in previous editions.
Regularizing 1248, then hopping forward another century or more, would be the next obvious steps in that direction, but that may also be T5 territory.
Short version of that is that fan or pro doesn't matter so long as you deliver a solid product - but that requires writing like a pro for the duration of the project.
Fans vs Pros...
Some fan-writers mature into pros, and some always remain raving fanboys but deliver work like pros - there's really no difference. The problem occurs when you have fans writing as fans. Most flake as soon as it's difficult. Indeed, I used to get rid of countless apporaches at QLI by saying 'hey, good idea, shoot me an outline'.
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My perspective is perhaps unusual, in that I was writing for money long before I got involved with writing for Traveller, so I came to the game as a pro who liked the game rather than a fan who was gunna write.