Supplement Four
SOC-14 5K
I've been thinking about dropping the High Natural Ability modifier with the UGM, for ease of gameplay's sake.
As it stands now, High Natural Ability looks like this:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Stat 12 +1
Stat 13 +1, +2 if 12 rolled.
Stat 14 +1, +2 if 11+ rolled.
Stat 15 +1, +2 if 10+ rolled.</pre>[/QUOTE]What I'm thinking about doing is dropping the extra +2 stuff for the Stats 13+.
This change would make the UGM a +1DM for natural ability on all stats 12+.
The benefit to having stats higher than 12 would come into play when Critical Success or Critical Failure was rolled. The higher your stat is, the easier it is to avoid Critical Failure and achieve Critical Success.
Do you UGM users have a preference on this?
I'm just thinking the change would speed up game play and make the UGM that much easier to use.
As it stands now, High Natural Ability looks like this:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Stat 12 +1
Stat 13 +1, +2 if 12 rolled.
Stat 14 +1, +2 if 11+ rolled.
Stat 15 +1, +2 if 10+ rolled.</pre>[/QUOTE]What I'm thinking about doing is dropping the extra +2 stuff for the Stats 13+.
This change would make the UGM a +1DM for natural ability on all stats 12+.
The benefit to having stats higher than 12 would come into play when Critical Success or Critical Failure was rolled. The higher your stat is, the easier it is to avoid Critical Failure and achieve Critical Success.
Do you UGM users have a preference on this?
I'm just thinking the change would speed up game play and make the UGM that much easier to use.