Originally posted by Employee 2-4601:
So the higher the skill and the lower the difficulty, the less chances to roll below the Characteristic and thus the less chance for a spectacular success?
Nope. Quickie example to explain.
Fred. INT-7. Computer-3.
Fred's working on a computer in a derelict spacecraft, trying to recover the ship's log. The GM states this is a Difficult roll, as the computer is beat up and exposed to possible decompression explosion.
The task is: INT/Computer/-2
Fred rolls box cars on his task. Which means a Crit Success may be attained.
The check is:
3D -1 for 7 or less (or, you could throw)
3D for 8 or less.
The Difficulty mod makes the check harder. The Skill mod makes the check easier.
Rather than use this mechanic, I'd prefer a second regular skill check to ascertain a Spectacular Success or to avoid a Spectacular Failure. I.e. you rolled a natural 12? Roll again, add Skill and Characteristic DMs, add/substract the Difficulty DM, and if the total is equal or less than 8, you've either avoided a Spectacular Failure or ascertained a Spectacular success.
I prefer the way I suggest above because a character's natural ability is addressed to a much greater degree.
In usual UGM throws, a character's natural ability is typically addressed to the tune of +0DM or +1DM (a small percentage of the time as a +2DM). And, that's fine most of the time -- what we're saying is that natural ability bonus, when it applies, is as good as having a Level-1 skill (or one skill level higher than normal).
BUT, when the Crit Success and Crit Failure comes into play, the characters with higher natural ability will have a much better shot at achieving Crit Success or avoiding Crit Failure.