Originally posted by Berg:
Have you tried changing the DM's for the difficulty levels or other tweaks?
Just a thought...
I do like CTI, and UGM looks good...
I have tried moving the numbers around. The problem is that if you make it where the highly skilled characters are challenged, then the not-so skilled characters (most skills in CT) are severely handicapped.
It's the high skill levels.
I wanted to keep either Average or Difficult at 8+, because that's a damn good fit with Classic Trav.
I want the base to be 2D +mods for 8+.
Difficulties would either be a positive or negative mod (as you already know).
I could look into making less difficulty levels, and making them bigger jumps.
I looked some at this, but then I looked at CTI, and it's already got everything we're trying to achieve with UGM.
CTI is just a better system--so I kinda gave up work on UGM.
But, one thought is to go with bigger, steeper difficulty levels. Something like...
+4DM Easy or Average or something like that, depending on DMs from stat.
+0DM Difficult or Average
-4DM Hard/Formidable/Staggering
-8DM Impossible.
I looked at this before a bit--it didn't turn me on.
I also looked at doing something like this...
+6DM
+3DM
+0DM
-3DM
-6DM
Maybe I'll play around with it some more.
The thing is, I started wondering why I was trying to make this work when CTI works so good already--CTI already accomplishes what I want to achieve with UGM.
The only thing I like better about UGM is the "presentation" of 2D +mods for 8+ on every task.
I really, really like that idea. It's very Classic Trav.
But, let's say I got it to work OK, not great, but OK. Yet, CTI works great.
Do I really want a system that is inferior to another just because I like the way is "feels" better?
I mean, CTI feels pretty good. UGM, admittedly, feels "better--more like Classic Trav". But, CTI is no slouch in this area either--CTI is 2D, read 'em, for a target number or better.
Heck, if I was OK with an inferior system, then I'd be one of these guys sticking with MT or some version of it just because it "feels good". I mean, the MT system is a pretty good system, but it definitley has it's short commings--and so many people stick with it just because it's what they know and are comfortable with--never giving a better idea a try.
I'll play around some more with UGM, though, and see if I can brainstorm a different idea.
Even if I get the difficulties to work out OK, though, there's still the problem of what to do with the stats.
CTI references the stats brilliantly. UGM...not so much.
I'll look at it though.
(This post is kinda rambling, but I'm writing stream-of-consciousness and I'm ready for bed.)
I'll get back with you on what I find.