A task is an attempt to use a character’s abilities to accomplish a particular
end. This can include using a skill, or taking advantage of the character’s innate
abilities.
A task can be anything ranging from laboring to repair a computer, aiming to
hit a target in combat, or piloting a starship to a safe landing.
There are two categories of tasks: skill checks and characteristic checks.
SKILL CHECKS
A skill check (SC) is an attempt by a character to use a skill
to achieve a goal in the game.
The base chance for success in a skill check is 8+.
However, no matter the DMs, a roll of an unmodified 2 is
always a failure. See Murphy’s Rule, on page 24.
DIE MODIFIERS
Apply DMs to the base chance as follows:
Skill DMs
Per skill level of appropriate skill +1/level
Possesses another skill in same cascade -2
No familiarity with a Common skill -4 or more
Difficulty DMs
Easy (almost always successful) +4
Simple (easy to perform) +2
Routine (typical attempt) +0
Hard (difficult to perform) -2
Formidable (not easy even for experts) -4
Situational DMs
Rushed/Under Pressure -2
Limited knowledge -4 or more
Technology Differences -1 per 2 TL difference
Skill checks are usually denoted
SC:<Name of Skill>/Difficulty.
For example, the notation SC: Engineering/Hard would mean a skill check of
Engineering at the Hard difficulty level.