LeperColony
Traveller Card Game Dev Team
I don't really know much about HG at all, but is the Tigress even an effective ship? My understanding was that fighters were not very useful at TL-15.
I don't really know much about HG at all, but is the Tigress even an effective ship? My understanding was that fighters were not very useful at TL-15.
I don't really know much about HG at all, but is the Tigress even an effective ship? My understanding was that fighters were not very useful at TL-15.
The Japanese for Tiger is Tora
no, it's "naga". "tora" means attack.
I don't really know much about HG at all, but is the Tigress even an effective ship? My understanding was that fighters were not very useful at TL-15.
Remember the 3I has only really fought the Zho and Rim War lately. Sure, there are all kinds of theories, and some of them are right, but who is going to bet the safety of the 3I on building TL15 55kDt cruisers and 9kDt riders exclusively.
Please recall right up through the Turkey Shoot most people were waiting for the real battle between surface ships, and even with Ten-Go the first thought was to move the US Battle line up rather then the massive air attack.
Sure, we the players know the Tigress is wrong, because we have the rule book, and know exactly every bit of probability that will ever be in a fight (the PCs are in). No one else does.
There's a difference in belivability between one specific class of battleship being sub-optimal and every single battleship being vastly inferior (credit for credit) to cruisers, especially when the setting description makes battleships superior to cruisers.I think the Imperial Navy still knows that the configuration of the Tigress is a bad choice as is the comparatively week mason screen.
There's a difference between designing ships and fighting other ships in a war-game on one hand and setting-building on the other. The second has to make sense; the first just has to be balanced and make for a fun game. (ISTR that the Eurisko fleet was based on a strategy of sacrificing ships that might not have worked quite according to plan if it had been manned by actual people). Also, a ship that is a great success in a wargame where missile expenditure is ignored may not do so well in a setting where logisitics are a factor.The funny thing is, even though I advocate for Cruisers and Riders, I agree with Hans*; the rules are flawed. T5 has a semi fix in the multiple zones for ships as they get larger. They take far more hits before destruction.
*Don't get to excited Hans, just because I agree with you doesn't mean I will loose a battle by designing against the rules in play. After all, it does have to make sense.:devil:
There's a difference in belivability between one specific class of battleship being sub-optimal and every single battleship being vastly inferior (credit for credit) to cruisers, especially when the setting description makes battleships superior to cruisers.
There's a difference between designing ships and fighting other ships in a war-game on one hand and setting-building on the other. The second has to make sense; the first just has to be balanced and make for a fun game. (ISTR that the Eurisko fleet was based on a strategy of sacrificing ships that might not have worked quite according to plan if it had been manned by actual people). Also, a ship that is a great success in a wargame where missile expenditure is ignored may not do so well in a setting where logisitics are a factor.
As for riders, keep in mind that in the Classic Era the comparative effectiveness of riders vs. battleships is close enough to be a subject of debate and that in 1105 the Imperium is shifting FROM battleriders TO battleships...
Hans
The problem with Traveller battleships is that they're supposed to be tougher than cruisers, but if you go by the combat system, they're not significantly better able to resist a meson gun. From the setting description, cruisers are eggs armed with sledgehammers and battleships are coconuts armed with sledgehammers. From the rules, battleships are larger and more expensive eggs, not coconuts. A fleet composed of cruisers is effectively 6-8 times better than a fleet of the same cost composed of battleships.Historically, there are technological, political, social and economic reasons for the composition for any particular navy, based on the perceived needs of their respective Admiralties.
If you have to patrol a vast empire, most of your ships will be the cheapest, smallest, most economic solution to protect your mercantile shipping and project power, so basically a cruiser.
What I actually meant by my original question is whether the Tigress is well designed for a battleship. Cruisers may be more efficient than battleships, but how do Tigresses stack up as a dreadnought?
Also, while claiming to be J4 it carries only enough fuel for J3.![]()
What I actually meant by my original question is whether the Tigress is well designed for a battleship. Cruisers may be more efficient than battleships, but how do Tigresses stack up as a dreadnought?
And to answer that question we also to think about how high guard stacks up as a combat game for Traveller. Which problem was it designed to solve? How playable and fun is it? Does it model the OTU correctly? Do the design rules fit ship combat?
I mean, the Tigress is supposed to be a powerful ship, and one of the biggest, baddest beasties in the Imperial lineup. Asking if it actually IS what it's supposed to be is one question among many important questions.
Another two things the competitions did that WOULD NOT apply in a campaign, or real life, is limit the number of pilots and require J4.