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To "Striker" or not to "Striker" - that is the Question!

The Big Floppy Book Games Reprint (light blue) is one of my favorite books...

BUT Striker was designed for the LBB format. You need to be able to refer to charts in one book while reading the others...

I say get the real thing.
 
The Big Floppy Book Games Reprint (light blue) is one of my favorite books...

BUT Striker was designed for the LBB format. You need to be able to refer to charts in one book while reading the others...

I say get the real thing.
 
Can't beat those LBBs ...
 
MWM seems to still have copies of Striker. He used to sell them directly via FFE and if nothing else he puts up one or two now and then on ebay.

I like DSII/Stargrunt a bit more myself (less rulesitis and no Chadwickese) but Striker's good to have, both as a SF minis ruleset and for use with Traveller for roleplaying.

Thanks for the examples. I’ve been thinking of integrating parts of it into CT and these help.
 
MWM seems to still have copies of Striker. He used to sell them directly via FFE and if nothing else he puts up one or two now and then on ebay.

I like DSII/Stargrunt a bit more myself (less rulesitis and no Chadwickese) but Striker's good to have, both as a SF minis ruleset and for use with Traveller for roleplaying.

Thanks for the examples. I’ve been thinking of integrating parts of it into CT and these help.
 
Great! I looked and didn't see Striker listed as part of the game book. Only problem now is do I buy the set off eBay or get the reprint!
 
Great! I looked and didn't see Striker listed as part of the game book. Only problem now is do I buy the set off eBay or get the reprint!
 
If you're really going to play Striker, go with ebay.

It's just too handy a format!

If you're a GDW historian or uber-canonista... go with the reprint.
 
If you're really going to play Striker, go with ebay.

It's just too handy a format!

If you're a GDW historian or uber-canonista... go with the reprint.
 
Originally posted by The Oz:
The modifications I mentioned aren't really mine: Michael Wharton published them in JTAS #16 and I picked them up and have used them ever since.

He recommended using the Book 2/Book 4 "to-Hit" die roll modifiers for "Close" and "Short" range shooting to better simulate the kind of combat usually found in TRAVELLER role-playing sessions, and he changed the way armor penetration was modeled, having a die roll modified by both the weapon penetration (positive) and the armor rating (negative) produce a modifer to each die of damage (from Book 2 /Book 4) the weapon did. This way weapons with low STRIKER penetration but high Book 2/Book 4 damage (HE snub pistol rounds, for example) would remain dangerous to unarmored people but be fairly useless against protected targets.
Very, very interesting. This would solve one of my major issues with AHL: no compelling reason to ever close range. Though I theoretically like the penetration system, as a game, I've always preferred Snapshot because the combats are more dynamic with some characters wanting to get close and others trying to keep their distance. The above alteration would fix that. I'm gonna have to try using that with Snapshot now.
 
Originally posted by The Oz:
The modifications I mentioned aren't really mine: Michael Wharton published them in JTAS #16 and I picked them up and have used them ever since.

He recommended using the Book 2/Book 4 "to-Hit" die roll modifiers for "Close" and "Short" range shooting to better simulate the kind of combat usually found in TRAVELLER role-playing sessions, and he changed the way armor penetration was modeled, having a die roll modified by both the weapon penetration (positive) and the armor rating (negative) produce a modifer to each die of damage (from Book 2 /Book 4) the weapon did. This way weapons with low STRIKER penetration but high Book 2/Book 4 damage (HE snub pistol rounds, for example) would remain dangerous to unarmored people but be fairly useless against protected targets.
Very, very interesting. This would solve one of my major issues with AHL: no compelling reason to ever close range. Though I theoretically like the penetration system, as a game, I've always preferred Snapshot because the combats are more dynamic with some characters wanting to get close and others trying to keep their distance. The above alteration would fix that. I'm gonna have to try using that with Snapshot now.
 
Note that in Michael Wharton's Journal article he also says to use the armour modifier for no armour from the CT/Snapshot Weapons Matrix. Only at close and short range as before.
 
Note that in Michael Wharton's Journal article he also says to use the armour modifier for no armour from the CT/Snapshot Weapons Matrix. Only at close and short range as before.
 
Originally posted by Jeffr0:
If you're really going to play Striker, go with ebay.

It's just too handy a format!

If you're a GDW historian or uber-canonista... go with the reprint.
Historian is so ... drab. Could we use GDW Necromancer instead? ;)

You have a valid point about playabilty; the large format is not friendly. But the rules reprint still has a lot of life in it, even if you can't reproduce the original game components.

Mayday can be played on any hex map using minis or counters. Snapshot and AHL can be run on any set of deckplans.

Imperium, Dark Nebula, Fifth Frontier War and Invasion Earth can be adapted to other maps with some work ... okay, maybe a lot of work. :D
But that's all relative to the user.
Best answer: buy both!
 
Originally posted by Jeffr0:
If you're really going to play Striker, go with ebay.

It's just too handy a format!

If you're a GDW historian or uber-canonista... go with the reprint.
Historian is so ... drab. Could we use GDW Necromancer instead? ;)

You have a valid point about playabilty; the large format is not friendly. But the rules reprint still has a lot of life in it, even if you can't reproduce the original game components.

Mayday can be played on any hex map using minis or counters. Snapshot and AHL can be run on any set of deckplans.

Imperium, Dark Nebula, Fifth Frontier War and Invasion Earth can be adapted to other maps with some work ... okay, maybe a lot of work. :D
But that's all relative to the user.
Best answer: buy both!
 
I'd like to see Dark Nebula 25.

(A map/scenario for Imperium/Dark Nebula that can be played in less than half an hour!)

One of these days...

"Necromancer"

I like the sound of that! :D
 
I'd like to see Dark Nebula 25.

(A map/scenario for Imperium/Dark Nebula that can be played in less than half an hour!)

One of these days...

"Necromancer"

I like the sound of that! :D
 
Using the close/short vs. unarmored Bk 1, 4. I like it. All we did was making it 6+ from 1/2 Effective range, but this is better.

We kept the wounds light, serious, incap, kill, as distributing points among the stats always seemed like too much book-keeping. But we did limit damage. The max penetration after armor was subtracted was the number of damage dice from book 1&4 (i.e., A gauss rifle has a PEN of 7, but only 4D, so even against an unarmored oponent the damage roll is still only +4)
 
Using the close/short vs. unarmored Bk 1, 4. I like it. All we did was making it 6+ from 1/2 Effective range, but this is better.

We kept the wounds light, serious, incap, kill, as distributing points among the stats always seemed like too much book-keeping. But we did limit damage. The max penetration after armor was subtracted was the number of damage dice from book 1&4 (i.e., A gauss rifle has a PEN of 7, but only 4D, so even against an unarmored oponent the damage roll is still only +4)
 
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