Very, very interesting. This would solve one of my major issues with AHL: no compelling reason to ever close range. Though I theoretically like the penetration system, as a game, I've always preferred Snapshot because the combats are more dynamic with some characters wanting to get close and others trying to keep their distance. The above alteration would fix that. I'm gonna have to try using that with Snapshot now.Originally posted by The Oz:
The modifications I mentioned aren't really mine: Michael Wharton published them in JTAS #16 and I picked them up and have used them ever since.
He recommended using the Book 2/Book 4 "to-Hit" die roll modifiers for "Close" and "Short" range shooting to better simulate the kind of combat usually found in TRAVELLER role-playing sessions, and he changed the way armor penetration was modeled, having a die roll modified by both the weapon penetration (positive) and the armor rating (negative) produce a modifer to each die of damage (from Book 2 /Book 4) the weapon did. This way weapons with low STRIKER penetration but high Book 2/Book 4 damage (HE snub pistol rounds, for example) would remain dangerous to unarmored people but be fairly useless against protected targets.
Very, very interesting. This would solve one of my major issues with AHL: no compelling reason to ever close range. Though I theoretically like the penetration system, as a game, I've always preferred Snapshot because the combats are more dynamic with some characters wanting to get close and others trying to keep their distance. The above alteration would fix that. I'm gonna have to try using that with Snapshot now.Originally posted by The Oz:
The modifications I mentioned aren't really mine: Michael Wharton published them in JTAS #16 and I picked them up and have used them ever since.
He recommended using the Book 2/Book 4 "to-Hit" die roll modifiers for "Close" and "Short" range shooting to better simulate the kind of combat usually found in TRAVELLER role-playing sessions, and he changed the way armor penetration was modeled, having a die roll modified by both the weapon penetration (positive) and the armor rating (negative) produce a modifer to each die of damage (from Book 2 /Book 4) the weapon did. This way weapons with low STRIKER penetration but high Book 2/Book 4 damage (HE snub pistol rounds, for example) would remain dangerous to unarmored people but be fairly useless against protected targets.
Historian is so ... drab. Could we use GDW Necromancer instead?Originally posted by Jeffr0:
If you're really going to play Striker, go with ebay.
It's just too handy a format!
If you're a GDW historian or uber-canonista... go with the reprint.
Historian is so ... drab. Could we use GDW Necromancer instead?Originally posted by Jeffr0:
If you're really going to play Striker, go with ebay.
It's just too handy a format!
If you're a GDW historian or uber-canonista... go with the reprint.