They're not?But the free traders we deal with as Refeers arn't typical.
Ah, I see what you mean. But if your players are playing straight according to the Traveller trade rules -- what I refer to as 'The Merchant Game' -- the Patron will have to pay them something comparable to what they could have earned by leaving as soon as they had scrounged up a cargo. Otherwise they won't be able to meet their bank payments. So PC free traders may be unusual with respect to the amount of extracurricular opportunities they get, but I see no reason to believe that their merchant activities are different from the activities of any other free traders.The PCs scratch around in port looking for cargo and passangers, and get distracted by a Patron that sends them on an erond across the bright face while the ship sits in port doing nothing for three weeks.
No. I'm saying that if the PCs get a charter from a Patron to go to Venus in their starship and do a little job for him, their ship should be given a traffic slot that won't bring it them close enough to any other ship to intercept it. Also, they should expect that the local system defenses might keep an eye on them. Much like a pirate should.Are you saying that as the PCs are so atypical that they should be bugged by law enforcment _all_ the time? much like a pirate would be?
Of course, this is two different situations we're talking about. One is general background, the other is gaming. If the authorities ought to be all over the PCs like a coat of paint but neither referee nor players think that it would be fun to get into all that, the referee should just ignore it for purposes of getting the game running smoothly. But if you want to do realistic world-building, you should assume that if something ought to happen then it does happen.
Hans