Sorry, I didn't notice.
Is Book 2 rules relevant to LeperColony's question?
Hans
Yes, because he's asking about a "historical artifact" of the game - the reason the prices are fixed as they are.
I'll note that, using unrefined fuel, a 1000Td hauler can make money at Cr1000/ton on a J1 run - but only just barely, as it costs Cr945 per ton (646 tons cargo) - but it can't beat the short haulers for ton/parsec, and it can't profit at Cr1000/ton for J2. Losing 5 tons for a weapon to make 15 tons more gross income by mail carriage (lose 1t for the turret and 4 for the stateroom for the gunner; lose 5 more tons @1000/T to gain 5T@5000 each, so lose 10K to make 25), but adding MCr1.2 to the price and a further expense of 11100 (5,100 additional payment and maintenance share, 2000 in gunner salary, and 4000 in LS...)... that only adds Cr3900 per jump, or about a net gain of Cr6/Td in profit overall.
And, since I need it for intellectual honesty, the TL9 Bk2 800Td J1 hauler, same assumptions...
J1: 800(H)-20(Br)-45(Dr

DD)-20(SR

NMEE)-80(Fj)-10(Fp)-1(C1)=624
__ 80(H) +4(Br)+88(Dr

DD)+2.5(SR)+2(C1)=176.5 x0.9(SDisc)=158.85
MP: 661,875
Fuel: 90x500x2j=90,000
Crew: 21,400(Sal)+20,000(LS)
1/12 Maint: 13,238/mo
Total cost: 806513/mo
Cost per ton per jump @ 2j1/mo 647/Td/J 647/Td/Pc
J2: 800(H)-20(Br)-77(Dr:HDH)-24(SR

NMEEE)-160(Fj)-20(Fp)-1(C1b)=498
__ 80(H) +4(Br)+160(Dr:HDH)+3(SR)+4(C1b)=251 x0.9(SDisc)=225.9
MP: 941250
Fuel: 180x500x2j=180,000
Crew: 25,400(Sal)+24,000(LS)
1/12 Maint: 18,825/mo
Total cost: 1,140,075/mo
Cost per ton per jump @ 2j1/mo 1145/Td/J 573/Td/Pc
CT-77 version: Dr HDD MCr196.65 Cg524Td PNMEE MoOp1,047,163 Cr1000/Td/J 500/Td/Pc
J3: 800(H)-20(Br)-109(Dr:MDM)-28(SR

NM4E)-240(Fj)-30(Fp)-2(C2b)=391
__ 80(H) +4(Br)+232(Dr:HDH)+3.5(SR)+18(C2b)=337 x0.9(SDisc)=303.75
MP: 1,265,625
Fuel: 270x500x2j=270,000
Crew: 29,400(Sal)+28,000(LS)
1/12 Maint: 25,313/mo
Total cost: 1,618,338/mo
Cost per ton per jump @ 2j3/mo 2070/Td/J 690/Td/Pc/J
And, while I'm at it...
A 200 Td pure cargo design
J1: 200(H)-20(Br)-15(Dr:AAA)-12(SR

NE)-20(Fj)-10(Fp)-1(C1)=122
__ 8(H) +1(Br)+22(Dr:AAA)+1.5(SR)+2(C1)=34.5 x0.9(SDisc)=31.08
MP: 129375
Fuel: 30x500x2j=30,000
Crew: 12,000(Sal)+12,000(LS)
1/12 Maint: 2,590/mo
Total cost: 185965/mo
Cost per ton per jump @ 2j3/mo 763/Td/J 763/Td/Pc
J2: 200(H)-20(Br)-23(Dr:BAB)-12(SR

ME)-40(Fj)-20(Fp)-1(C1b)=104
__ 8(H) +1(Br)+40(Dr:BAB)+1.5(SR)+4(C1b)=54.5 x0.9(SDisc)=49.05
MP: 204375
Fuel: 60x500x2j=60,000
Crew: 12,000(Sal)+12,000(LS)
1/12 Maint: 4,088/mo
Total cost: 292463/mo
Cost per ton per jump @ 2j3/mo 1407/Td/J 704/Td/Pc
1977 rules version Dr BAA MCr41.85 Cg117Td MoOp251,863 1077/Td/J 538Td/Pc
The Bk2/3 cargo pricing is clearly enough based upon Bk2 designs
Here's why:
1) Bk5 wasn't on the horizon for a year when CT was released - it was announced in late summer of 1979. Prices were set then.
2) Bk5 wasn't integrated into later printings of CT
3) the numbers work beautifully for CT Bk2 designs at 200Td+ for J1
3.1) treating those numbers as flat rate per parsec for J2+ works well
3.2) unrefined fuel will make Cr1000 per jump workable for J2 freighters under CT-77 - slim profits, but workable.
4) The general lack of rigor in both future prediction and number crunching in CT... Marc Et Al clearly set the price point so that it was fairly profitable - HG price points being significantly different, the higher jump ranges are less proportionate expense.