I disagree. I've played in (and run) campaigns that were not as well run as they might have been, but were nevertheless a lot more entertaining than video games. That includes referees who were pretty much helpless when we strayed outside the bounds of the bought scenarios they were running. But we had fun as long as we stayed inside the bounds.
(And I've played with one referee who was a genius at improvisation but gave me the worst couple of hours I've ever experienced in an RPG session thanks to an ill-considered brainwave of his).
Hans
I find a decent (say, 2nd quintile) videogame far more enjoyable than a badly run RPG. I've walked from several games and stayed home playing videogames on a number of occasions.
Videogames, however, don't scratch the same itch.
The only tools I find myself using for FtF gaming are...
- Character Generators
- Map programs
- Spreadsheets for vehicle design
- Word Generators
I don't much use:
- Initiative helpers
- Virtual Desktops
- Character managers†
- Story managers‡
† Programs for level-up, etc., as opposed to just initial generation.
‡ Including wikis, relational databases, etc.
See, if I need software to advance my character, it's too much work. (Bu-bye, Rolemaster.)
If I need more than a basic 4-function calculator to do the math, my players won't play it. (b'bye, FTL2448)
If a spreadsheet makes it faster by more than a couple minutes, my players won't bother, and it's probably more complex than they'll play (peter excepted).