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Using Traveller to play other settings

p.s. I mentioned this elsewhere on the BBS, but I've always been surprised that GT didn't get more traffic and posts because of all of the GURPS supps available for use with GT. I guess that's just me though.

Membership attitude towards GT was tolerant... but not particularly welcoming.

A lot of "it ain't really Traveller" and some (myself included) of the "It ain't the OTU". Plus, a handful of really obnoxious fans of GT got kicked for being obnoxious...

Board policy has always been "Allowed"...
 
I remember, very long ago, having played a game about US commandos in WWII called Beyond Enemy Lines.

Chargen (and of course setting) was quite different from Traveller, but I always thought that game mechanics were quite close (by then, Traveller was just Traveller, no one asked what version)..
 
p.s. I mentioned this elsewhere on the BBS, but I've always been surprised that GT didn't get more traffic and posts because of all of the GURPS supps available for use with GT. I guess that's just me though.

GT got lots of discussion, just not here. The was a fair amount on GURPSnetL which was prior to both the SJGs Forum Rollout and the GT licence, And bunches on both the SJG's Forum and on the jTas forum after the License. Gurps has a healthy Fanbase still, it just they tend to congregate amongst their own.
 
I played GURPS Traveller for years, back when I liked GURPS. Or thought I liked GURPS.

The Traveller books are great for info on the Traveller universe. But playing GURPS Traveller always felt like playing Traveller in a GURPS Space universe with GURPS characters.
 
Interesting. I don't want to go off too much on a GURPS tangent, but I'm curious, given all of the supplements for it, why there wasn't more love for GT. Was it the whole Rebellion never happened thing?
 
Interesting. I don't want to go off too much on a GURPS tangent, but I'm curious, given all of the supplements for it, why there wasn't more love for GT. Was it the whole Rebellion never happened thing?

Huh? There's all kinds of love for GURPS Traveller, if you love that rule set. Just like there's all kinds of love for Classic Traveller, if you love that rule set.

Anyway, GURPS was more popular with other game settings than just Traveller's.
 
Well, like I've said elsewhere, given all the supps for GURPS, Parallel Earths, Mecha, the autoduel series, Vikings, Horror, Superheroes and the hundred plus other titles, it just seemed a natural to me that people would scoop them up and dump them into a generic Traveller game. I guess not.

Not a big deal. I was just curious if other used the game for settings that were well defined other than the OTU.
 
Well, like I've said elsewhere, given all the supps for GURPS, Parallel Earths, Mecha, the autoduel series, Vikings, Horror, Superheroes and the hundred plus other titles, it just seemed a natural to me that people would scoop them up and dump them into a generic Traveller game. I guess not.

Not a big deal. I was just curious if other used the game for settings that were well defined other than the OTU.

It goes the other way, mostly. At least based upon what I'm seeing on RPGG and SJG. Many people borrowed bits of GT into other GURPS settings.
 
It goes the other way, mostly. At least based upon what I'm seeing on RPGG and SJG. Many people borrowed bits of GT into other GURPS settings.

That's interesting. I guess I can see that, and I've done it before too. Neat.

I think Looking Glass studios did something like that with System Shock 2, as late in the game you could walk around with a fusion gun (man portable).

Most interesting.
 
All that said, I think GURPs ISW is one of the singular best Traveller books. Under the "if you could only buy one book", ISW (plus GURPs free basic rules) is a great book.

(It's actually kind of interesting that the GURPs CDs that Mark sells does not have ISW on it, is that because it's Gv4 instead of v3?)
 
As this is a discussion of using Traveller for other settings, I thought that this might be appropriate to post, for those looking for more 19th and early 20th Century settings and also for those looking at setting up military organizations at a fairly high level for Traveller.

The following book can be downloaded from Project Gutenberg: Organisation: How Armies are Formed For War, by Hubert Foster. Colonel Foster was a Colonel in the Royal Engineers, and thought that the British were the "be all" and "end all" of army organization. World War One disillusioned them of that idea. However, it still is quite useful when it comes to concepts and examples.

http://www.gutenberg.org/files/54859/54859-h/54859-h.htm
 
A barbarian campaign on a world with psionic 'technology' and animals and people and the occasional infusion of 'magic' Traveller tech should be able to be played as a wink and a nod D&D campaign.

Nothing like a techwizard that can operate a FGMP staff of many fireballs.

Or the gods strive against each other, pirates or merc/corps looking to push aside the interdicting Navy/Scout forces and loot the planet. Both sides find it useful to keep the locals in the dark about the gods being mortals and very much corruptible people.
 
The British Army was constrained by social and political consideration, depending on the period.

It was an ad hoc creation until the beginning of the twentieth century, expanding and contracting by need, focussed on colonial policing, with occasional large scale wars inbetween.

The Boer War was both a great shock and a wake up call, the lessons learned there ensured that the Schlieffen Plan went off the rails, but not enough that they told the French to eff off about trying to regain ground without understanding the effect of modern weaponry.
 
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