T
Tucker
Guest
IMTU, I do some tinkerin', and for my CT-then-MT campaigning I borrowed a nifty medician's tool from the Metzadan Mercenary Corp-- Valda oil.
Valda oil is a very effective pain blocker, and is used in many high-end analgesics. However, pure Valda oil, when injected or inhaled, is most effective. It allows the recipient complete abatement of any pain, and blocks no other neurotransmitters. The game affect is it masks the effects of damage, the recipient suffers damage as normal but can still function as if all attributes are undamaged until the Valda oil stops it's action-- you can keep going until all stats or Life hits zero.
Dangerous to use, since you lose the safety-valve of going unconcious or inactive or whatever. Still, sometimes it is worth the risk if you "ain't got time to bleed." I charge 1000cr for each dose, injector or inhalant. The onset time is a single combat round, and the effects last for 20 minutes. You can keep piggy-backing doses if you have the supply to keep going til you reach a medic or what have you. All the damage done to you hits when you crash, so it's advisable not to come down alone.
I would track the users damage secretly, giving hints about how racked-up they were of course, as a way to make the users life more interesting.
" Ah, your left arm is gone from the elbow down, and it is hard to walk with the front half of your right foot blown off, but yeah-- you're OK for now Hoss."
"Great, I think my toes are startin' to tingle, somebody pass me the inhaler and another coupla frags."
It was a fun option for us.
Valda oil is a very effective pain blocker, and is used in many high-end analgesics. However, pure Valda oil, when injected or inhaled, is most effective. It allows the recipient complete abatement of any pain, and blocks no other neurotransmitters. The game affect is it masks the effects of damage, the recipient suffers damage as normal but can still function as if all attributes are undamaged until the Valda oil stops it's action-- you can keep going until all stats or Life hits zero.
Dangerous to use, since you lose the safety-valve of going unconcious or inactive or whatever. Still, sometimes it is worth the risk if you "ain't got time to bleed." I charge 1000cr for each dose, injector or inhalant. The onset time is a single combat round, and the effects last for 20 minutes. You can keep piggy-backing doses if you have the supply to keep going til you reach a medic or what have you. All the damage done to you hits when you crash, so it's advisable not to come down alone.
I would track the users damage secretly, giving hints about how racked-up they were of course, as a way to make the users life more interesting.
" Ah, your left arm is gone from the elbow down, and it is hard to walk with the front half of your right foot blown off, but yeah-- you're OK for now Hoss."
"Great, I think my toes are startin' to tingle, somebody pass me the inhaler and another coupla frags."
It was a fun option for us.