</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">SDB - agility 6, weapons range 3LS, hits 4
WARSHIP - agility 4, weapons range 3LS, hits 10
SUPPLY SHIP - agility 1, hits 2
SDB WARSHIP SUPPLY SHIP
turn x y xv yv xd yd wars supp x y xv yv xd yd sdb supp x y xv yv xd yd sdb wars
---- --------------------------------- --------------------------------- ---------------------------------
001 120 300 000 000 -04 04 4.0 20.0 240 300 000 000 00 00 4.0 16.0 720 300 000 000 -- -- 20.0 16.0
002 118 302 -04 004 -- -- 4.1 240 300 000 000 -- --
</pre>[/QUOTE]the game space is 20LS high and 30LS wide. 1LS is 30 pixels on the graphic. pixel (0,0) is top left, x is left to right, y is top to bottom. the sdb is on the left at pixel (120,300), the warship is in the middle at pixel (240,300), and the supply ship is on the right at pixel (720,300). all ships have a present vector (xv,yv) of (0,0), meaning they are motionless relative to each other. the sdb is 4.0 LS from the warship, and 20.0 LS from the supply ship. there are no other features in this game space.
to keep this simple we'll use minimal combat rules for now. all ships are assumed to be in sensor range. the sdb takes 4 hits before being destroyed, the warship 10, and the supply ship 2. all weapons ranges are 3.0 LS. all ships fired upon that are in range are assumed to be hit.
the sdb wins if it destroys the supply ship and itself survives. the warship wins if the supply ship survives 40 turns. anything else is a tie.
to move, simply post what you want the vector change to be, i.e. "xd = 3, yd = -2", with xd^2 + yd^2 <= agility^2. I'll update the graphic and the position chart, and your ship will move. whoever controls the warship also controls the supply ship, and may move it as well in the same way.
so, say what ship you want and state it's new vector, and we'll begin.