mike wightman
SOC-14 10K
Nice design Dan
One question/nitpick though, if I may.
I can see how you worked out the armour matrix, but most of the resultant DMs are higher than they are for the VRF Gauss gun.
I'm just wondering if there should be a cap of +7 on the DM - which basically means using the Gauss rifle on full auto numbers.
And I've just noticed that the Gauss rifle on full auto gets better DMs at long and very long ranges.
I'd suggest:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Range Matrix:
.
C S M L V Dmg
/ -6 +6 +5 +2 4Dx4*
.
* for 50 round burst, 10 round burst is 4Dx3
.
.
Armor Matrix:
.
None Jack Mesh Clth Rflc Ablt Batl
+7 +7 +5 +3 +7 +7 +1</pre>[/QUOTE]

One question/nitpick though, if I may.
I can see how you worked out the armour matrix, but most of the resultant DMs are higher than they are for the VRF Gauss gun.
I'm just wondering if there should be a cap of +7 on the DM - which basically means using the Gauss rifle on full auto numbers.
And I've just noticed that the Gauss rifle on full auto gets better DMs at long and very long ranges.
I'd suggest:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Range Matrix:
.
C S M L V Dmg
/ -6 +6 +5 +2 4Dx4*
.
* for 50 round burst, 10 round burst is 4Dx3
.
.
Armor Matrix:
.
None Jack Mesh Clth Rflc Ablt Batl
+7 +7 +5 +3 +7 +7 +1</pre>[/QUOTE]