It's been too long since I've used some of these rules, and I've forgotten too much.
When a character (say with a plasma gun with PEN = 25/1 and damage of 13) attacks a vehicle (listed as 10G armor and 7/18 hull points), how do I convert from Referee's Manual stats to Player's Manual?
Is armor a straight transfer and ignore the material type? That would make sense--there are early tech slug throwers that could damage ground cars while a grav tank with armor 55 is immune to darn near anything character portable,while the G-Carrier above can be reasonably threatened by even character portable plasma.
Hull/locomotion/power points must get a multiplier. There's no way a single kick disables a ground car. Perhaps 10? That gives the G-Carrier 70/180 hull point allowing it to absorb 6 plasma gun hits. That is for a paramilitary vehicle, but still seems high.
Thanks in advance for your perspective.
When a character (say with a plasma gun with PEN = 25/1 and damage of 13) attacks a vehicle (listed as 10G armor and 7/18 hull points), how do I convert from Referee's Manual stats to Player's Manual?
Is armor a straight transfer and ignore the material type? That would make sense--there are early tech slug throwers that could damage ground cars while a grav tank with armor 55 is immune to darn near anything character portable,while the G-Carrier above can be reasonably threatened by even character portable plasma.
Hull/locomotion/power points must get a multiplier. There's no way a single kick disables a ground car. Perhaps 10? That gives the G-Carrier 70/180 hull point allowing it to absorb 6 plasma gun hits. That is for a paramilitary vehicle, but still seems high.
Thanks in advance for your perspective.