He sounds like what I call a "Gearhead Gamer"
He knows the rules, he has good ideas, but he's incapable of roleplaying for whatever reason.
One of my favorite Refs had an elegant solution for this type of gamer. (It worked on me
) He started by telling us players that he didn't like it when our carefully thought out plan fell apart because of bad die rolls. It discouraged roleplaying when the players knew that no matter HOW well they covered their bases, no matter HOW much planning and roleplaying we put in, it could all fail because the dice gods got fickle. Before the next game, tell the players that they get bonuses to their die rolls based on the level of detail they provide in describing their actions. (something like +1 to +3, or drop the difficulty of the task by one step, or give them a free re-roll, or best of two rolls. Don't let it get too out of hand, but the goal is to reward good roleplaying.) He'll stop complaining about the time it takes to roleplay out a situation if he sees some kind of tangible benifit for doing it. As they get more experienced, throw tougher things at them, so they will soon NEED to roleplay to get those bonuses if they want to survive.
It's easier to bring a guy around to roleplaying by starting small. Getting him to describe HOW he's going to do something is the first step towards getting him to roleplay complex social interactions. This will help get him immersed in the story. The bonuses don't have to be that big, but if he's a Gearhead, he's going to want every advantage he can get. As he gets more adept at describing what he's going to do before he picks up the dice, he'll begin to start thinking that way about every situation. Hopefully, you'll eventualy have trouble getting him to shut up.
He knows the rules, he has good ideas, but he's incapable of roleplaying for whatever reason.
One of my favorite Refs had an elegant solution for this type of gamer. (It worked on me


It's easier to bring a guy around to roleplaying by starting small. Getting him to describe HOW he's going to do something is the first step towards getting him to roleplay complex social interactions. This will help get him immersed in the story. The bonuses don't have to be that big, but if he's a Gearhead, he's going to want every advantage he can get. As he gets more adept at describing what he's going to do before he picks up the dice, he'll begin to start thinking that way about every situation. Hopefully, you'll eventualy have trouble getting him to shut up.
