tbeard1999
SOC-14 1K
I just became of Bill's use of Traveller to roleplay in a Pulp-Chaco War setting and thought it might be a hoot to list the various non-Traveller uses we've put Traveller to over the decades.
Myself--
1. The Commonwealth Campaign, which deviates from Traveller canon by eschewing widespread gravitics and includes an earler, less reliable (but longer ranged) FTL drive that scattered many lost colonies throughout the setting.
2. Star Wars. Oh come on...you all know you did it too. Awhile back I even found my blueprints for the Millenium Falcon.
3. The Morrow Project. I found CT with the Striker combat system to be perfect for several After the Holocost campaigns. The original was based on The Morrow Project.
4. Star Trek. Ran by a buddy and went tolerably well.
5. Fantasy Campaign. Never ran it, but mused about it.
6. Weird West. Long before the term existed (1981) I transferred a Boot Hill campaign to Traveller, in a world where the Confederacy won the Civil War, and where cowboys found dinosaurs in a hidden valley...
7. The DM's Tower. Originally ran by a good friend (the best game master ever IMHO), then run by me as a sequel. A collection of adventurers from numerous different RPGs -- D&D, Traveller, Tunnels and Trolls, Runquest, Champions, etc., go on a multiversal quest to find and defeat the nefarious DM. He handled all system conversions behind the screen. You rolled to hit, damage, etc., in your system and you took damage, etc., in your system. Embarassing Traveller moment -- unconscious Marine commando's ACR is shattered by a barbarian who finds it to be a most unheroic weapon.
8. Top Secret. An abortive secret agent campaign using Traveller.
9. Pulp Traveller. A Pulp campaign; abandoned Traveller for Call of Cthulhu system.
10. Played around with a Gamma World/Traveller variant. Never ran it, but intended to.
11. Traveller TFT. Not really the same thing, but a Traveller conversion using The Fantasy Trip. Worked quite well, actually. Posted to the files section at COTI.
Myself--
1. The Commonwealth Campaign, which deviates from Traveller canon by eschewing widespread gravitics and includes an earler, less reliable (but longer ranged) FTL drive that scattered many lost colonies throughout the setting.
2. Star Wars. Oh come on...you all know you did it too. Awhile back I even found my blueprints for the Millenium Falcon.
3. The Morrow Project. I found CT with the Striker combat system to be perfect for several After the Holocost campaigns. The original was based on The Morrow Project.
4. Star Trek. Ran by a buddy and went tolerably well.
5. Fantasy Campaign. Never ran it, but mused about it.
6. Weird West. Long before the term existed (1981) I transferred a Boot Hill campaign to Traveller, in a world where the Confederacy won the Civil War, and where cowboys found dinosaurs in a hidden valley...
7. The DM's Tower. Originally ran by a good friend (the best game master ever IMHO), then run by me as a sequel. A collection of adventurers from numerous different RPGs -- D&D, Traveller, Tunnels and Trolls, Runquest, Champions, etc., go on a multiversal quest to find and defeat the nefarious DM. He handled all system conversions behind the screen. You rolled to hit, damage, etc., in your system and you took damage, etc., in your system. Embarassing Traveller moment -- unconscious Marine commando's ACR is shattered by a barbarian who finds it to be a most unheroic weapon.
8. Top Secret. An abortive secret agent campaign using Traveller.
9. Pulp Traveller. A Pulp campaign; abandoned Traveller for Call of Cthulhu system.
10. Played around with a Gamma World/Traveller variant. Never ran it, but intended to.
11. Traveller TFT. Not really the same thing, but a Traveller conversion using The Fantasy Trip. Worked quite well, actually. Posted to the files section at COTI.