Or, Fleet Types by Tech Level
PURPOSE OF THIS THREAD: I propose to gather together some major concepts about fleets in Traveller by TL, and the strengths and weaknesses of each concept.
Preamble
The way I broaden my understanding of Traveller is by asking people on this forum. I hope many others benefit from this exercise, too.
I know a lot of us are thinking along these sorts of lines: at different tech levels, empires tend to field different mixes of fighting ships. And by "different mix" I mainly think about battleships versus battle riders, but I think there are other variables as well, such as the evolving role of fighters, and perhaps the development of an imperial infrastructure itself.
I want to gather peoples' opinions on this matter, and the more concrete the thought, the better we can develop the options.
Does Milieu Matter?
Originally I considered Milieu to be a reasonable stand-in for TL. However, the fun part of fleet battles is that we have different TLs clashing, which results in potentially different strategic mixes. So the important factor is not milieu, but tech level.
FLEET COMPOSITION BY TL
TL 8 (no jump)
[HG2] - 3,999t maximum hull size
TL 9 (Jump-1)
[HG2] - 19,999t maximum hull size
Important: Colossal Ships, battleships, fighters and carriers.
Not important:
Unknown: Cruisers, Escorts
TL 10 (Jump-1)
[HG2] - 49,999t maximum hull size
Important: battleships, fighters and carriers
Not important:
Unknown: Colossal Ships, cruisers, escorts
TL 11 (Jump-2)
[HG2] 99,999t maximum hull size
Important: battleships, fighters and carriers
Not important:
Unknown: Colossal Ships, cruisers, escorts
TL 12 (Jump-3)
[HG2] 999,999t maximum hull size
Important: battleships, cruisers
Less Important: fighters and carriers
Not important: Colossal ships
Unknown: escorts
TL 13 (Jump-4)
Important: battleships, cruisers
Less Important: battle riders (~700)
Niche: fighters and carriers
Not important:
Unknown: escorts
TL 14 (Jump-5)
Important: battleships, cruisers, escorts
Less Important: battle riders
Niche: fighters and carriers, (battle riders?)
Not important:
Unknown:
TL 15 (Jump-6)
Important: battleships, cruisers, escorts
Less Important: battle riders
Niche: fighters and carriers, (battle riders?), Big Battleships (e.g. Tigress)
Not important:
Unknown:
TL 16
Important: cruisers, battle riders
Less Important:
Niche:
Not important:
Unknown: battleships, escorts, fighters and carriers
TL 17
Important: cruisers, battle riders
Less Important: fighters and carriers
Niche:
Not important:
Unknown: battleships, escorts
TL 18
Important: cruisers, battle riders, fighters and carriers
Less Important:
Niche:
Not important:
Unknown: battleships, escorts
TL 19
Important:
Less important:
Niche:
Not important:
TL 20
Important:
Less important:
Niche:
Not important:
TL 21
Important:
Less important:
Niche:
Not important:
I'll stop at TL 21.
PURPOSE OF THIS THREAD: I propose to gather together some major concepts about fleets in Traveller by TL, and the strengths and weaknesses of each concept.
Preamble
The way I broaden my understanding of Traveller is by asking people on this forum. I hope many others benefit from this exercise, too.
I know a lot of us are thinking along these sorts of lines: at different tech levels, empires tend to field different mixes of fighting ships. And by "different mix" I mainly think about battleships versus battle riders, but I think there are other variables as well, such as the evolving role of fighters, and perhaps the development of an imperial infrastructure itself.
I want to gather peoples' opinions on this matter, and the more concrete the thought, the better we can develop the options.
Does Milieu Matter?
Originally I considered Milieu to be a reasonable stand-in for TL. However, the fun part of fleet battles is that we have different TLs clashing, which results in potentially different strategic mixes. So the important factor is not milieu, but tech level.
FLEET COMPOSITION BY TL
TL 8 (no jump)
[HG2] - 3,999t maximum hull size
TL 9 (Jump-1)
[HG2] - 19,999t maximum hull size
Important: Colossal Ships, battleships, fighters and carriers.
Not important:
Unknown: Cruisers, Escorts
TL 10 (Jump-1)
[HG2] - 49,999t maximum hull size
Important: battleships, fighters and carriers
Not important:
Unknown: Colossal Ships, cruisers, escorts
TL 11 (Jump-2)
[HG2] 99,999t maximum hull size
Important: battleships, fighters and carriers
Not important:
Unknown: Colossal Ships, cruisers, escorts
TL 12 (Jump-3)
[HG2] 999,999t maximum hull size
Important: battleships, cruisers
Less Important: fighters and carriers
Not important: Colossal ships
Unknown: escorts
TL 13 (Jump-4)
Important: battleships, cruisers
Less Important: battle riders (~700)
Niche: fighters and carriers
Not important:
Unknown: escorts
TL 14 (Jump-5)
Important: battleships, cruisers, escorts
Less Important: battle riders
Niche: fighters and carriers, (battle riders?)
Not important:
Unknown:
TL 15 (Jump-6)
Important: battleships, cruisers, escorts
Less Important: battle riders
Niche: fighters and carriers, (battle riders?), Big Battleships (e.g. Tigress)
Not important:
Unknown:
TL 16
Important: cruisers, battle riders
Less Important:
Niche:
Not important:
Unknown: battleships, escorts, fighters and carriers
TL 17
Important: cruisers, battle riders
Less Important: fighters and carriers
Niche:
Not important:
Unknown: battleships, escorts
TL 18
Important: cruisers, battle riders, fighters and carriers
Less Important:
Niche:
Not important:
Unknown: battleships, escorts
TL 19
Important:
Less important:
Niche:
Not important:
TL 20
Important:
Less important:
Niche:
Not important:
TL 21
Important:
Less important:
Niche:
Not important:
I'll stop at TL 21.
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