• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

What is a Safari Ship?

There is a scientific use for Safari Ships as well. We look at them as the Big Game Hunter ship's but they can be used on botanical side as well, or the persons who stock the local Sector zoos. There is also the local tourist trade that deals with those world designated as 'nature sanctuaries'. So yeah, there are many uses for the ship.
I made one world where hunters and such--with enough money, or their guests with them as guide--could go and hunt the exotic or endangered species of their choice as the world would import or artificially create the necessary game.
 
I mean, I can understand most of the careers, as I imagine their roles in any society, but I don't imagine the professional hunter in such a high tech society. I assumed hunting would be (as it's now in manyt countries) more a passtime than a profession.
Hunting isn't technically a career. Being a hunting guide could be.
 
Never thought about this until now: How about cattle transport to lonely outposts or importing beneficial lifeforms to a world that needs them?
If you're hauling live livestock (rather than temporarily dead livestock), you're gonna need a bigger boat than the Type K.
 
We look at them as the Big Game Hunter ship's but they can be used on botanical side as well, or the persons who stock the local Sector zoos.

I guess this would be mostly done by the IISS, probably with a Donosev (or another survey) ship and small crafts for landings...

There is also the local tourist trade that deals with those world designated as 'nature sanctuaries'

Again, I beleive non-starships (be them grav vehicles or smal lcrafts) would be a more efficient way to carry the tourists from their staying base to the expeditions. That's what I mean when I say it has no space missoin, no need for jump for hunting, Proably even MD are a waste, as gravitic vehicles may be as useful (and quite less expensive).

So yeah, there are many uses for the ship.

Sure, but enough to merit a class on its own?

How about cattle transport to lonely outposts or importing beneficial lifeforms to a world that needs them?

I guess that would be better done with larger freighters, probably in cold sleep or even embryo, as adult animals would probably need too much space to move.
 
Hunting isn't technically a career. Being a hunting guide could be.

In Citizens of the Imperium it is a career on its own (and the mix o skills in the tables don't look to me as a guide)...

And, as per Hunting Guide, why not then archeological guide? or just tourist guide?
 
There is a scientific use for Safari Ships as well. We look at them as the Big Game Hunter ship's but they can be used on botanical side as well, or the persons who stock the local Sector zoos.
Ideally speaking, you're not talking about a Safari Ship for those scientific missions, you want a Lab Ship instead (if we're sticking to the established CT published ships for reference).
There is also the local tourist trade that deals with those world designated as 'nature sanctuaries'.
That kind of thing is more of a "museum rules" (you can look, but don't touch) guided tour experience. That kind of operation tends to be more in line with maximizing passenger throughput, where the only trophies you take home with you are recordings and memories of the experience (and whatever goody bag swag you get for coming on the trip). You quickly get into Package Tour experience (on an industrialized scale) with that kind of thing.
Never thought about this until now: How about cattle transport to lonely outposts or importing beneficial lifeforms to a world that needs them?
That's more of an explicit transport mission (think cattle drives by cowboys to railheads) than a "safari" type of mission. That doesn't exactly mesh well with notion of "going on safari" as an adventure of exploration (and maybe bring back a few trophies).
Again, I believe non-starships (be them grav vehicles or smal lcrafts) would be a more efficient way to carry the tourists from their staying base to the expeditions. That's what I mean when I say it has no space missoin, no need for jump for hunting, Proably even MD are a waste, as gravitic vehicles may be as useful (and quite less expensive).
I agree.
At best, the starship merely needs to be a "mobile base of operations" (essentially a Tender/Transport, if you like) while small craft and vehicles do the majority of the "work" involved in the mission profile. In fact, in a great many circumstances, use of small craft and vehicles would be strongly preferred(!) ... especially for "sport" hunters and the like, who don't want to scare off all the game with a great big bloomin' starship that casts a huge shadow and unnaturally hangs in the sky the way that bricks don't (thanks, gravity control).
 
It absolutely is a career. Those folks dramatically reducing the Buffalo population in the old west were not hobbyists. Fur trappers are hunters. The Passenger Pigeon was professionally hunted. Fishermen are professional hunters, we just qualify them differently. "It's called Fishing, not catching." "It's called Hunting, not shooting."
For people with (the potential to have) starships, though?
 
Yachts are mobile eye candy. you don't use them to earn money, but to spend a portion of your vast fortune on. because you can.

those cookie cutter designs are for the new rich who don't know any better. the same design with a 2x to 4x or higher cost for richer fittings are usually built to order. you know, gold trim freshers, jacuzzi, double size suites, a bunch of servants, a chef with a 5 star galley, better computer/comms for keeping in touch with your empire...

the Safari Ship is basically a charter ship, specially designed for hunting or capturing game. the accouterments of the ship would determine what level of hunter you are chartering for.

when you've hunted all the big game on your planet, you need a Safari Ship with a guide who knows where the big game are on other planets.
hunters who just want trophies rely on those hunters who know where to go to get those trophies.
 
Those folks dramatically reducing the Buffalo population in the old west were not hobbyists. Fur trappers are hunters. The Passenger Pigeon was professionally hunted.

IMHO most of those will enter in the cathegory of Barbarians (as they wree low TL men, not traying to offend any hunter). Hunting at higher TL uses to be more a passtime than a profession... FIshermen are the only one still held as profession in most countries (and Iguess the Sailor career is more thought for Military Wet Navies) , but then there is no farmer career in Traveller....

And, again: is a starship a logical benefit (or has too much logic designing one) for any of those you tell?
 
Yachts are mobile eye candy. you don't use them to earn money, but to spend a portion of your vast fortune on. because you can.

those cookie cutter designs are for the new rich who don't know any better. the same design with a 2x to 4x or higher cost for richer fittings are usually built to order. you know, gold trim freshers, jacuzzi, double size suites, a bunch of servants, a chef with a 5 star galley, better computer/comms for keeping in touch with your empire...

This was already discussed in this thread. This is quite true in our RW ,when those same rich men have theiir private jets to move (or can buy a jet passage), and the yacht is just for relaxing.

But this is Traveller, where nobles are also administrators fro the Imperium, and their only way to move is a strship, So, their starship, while fulfillin gthe luxury and other things proper of their station, must als obe their travelling home and office, not just a pleasure playtoy.

No computer/comm will keep you in touch with your empire if you cannot move interstellar distances, and IMHO the quicker the better.

the Safari Ship is basically a charter ship, specially designed for hunting or capturing game. the accouterments of the ship would determine what level of hunter you are chartering for.

when you've hunted all the big game on your planet, you need a Safari Ship with a guide who knows where the big game are on other planets.
hunters who just want trophies rely on those hunters who know where to go to get those trophies.

And you believe this is enough for a full class of ships?

You don't need the ship to hunt, and to take the trophies any ship will serve. And if you hunt for trophies, then you're not a profesional hunter, but a diletante who likes hunting. Profesional hunters hunt for resources (be them food, furs, bone or whatever), not for trophies.

I reafirm myself: if it has not a space mission, it does not need a class of ships for it.
 
This was already discussed in this thread. This is quite true in our RW ,when those same rich men have theiir private jets to move (or can buy a jet passage), and the yacht is just for relaxing.

But this is Traveller, where nobles are also administrators fro the Imperium, and their only way to move is a strship, So, their starship, while fulfillin gthe luxury and other things proper of their station, must als obe their travelling home and office, not just a pleasure playtoy.

No computer/comm will keep you in touch with your empire if you cannot move interstellar distances, and IMHO the quicker the better.



And you believe this is enough for a full class of ships?

You don't need the ship to hunt, and to take the trophies any ship will serve. And if you hunt for trophies, then you're not a profesional hunter, but a diletante who likes hunting. Profesional hunters hunt for resources (be them food, furs, bone or whatever), not for trophies.

I reafirm myself: if it has not a space mission, it does not need a class of ships for it.
sure, any ship will do, but if it's main role is to be chartered to hunt creatures on another planet than the planet the hunter is actually on, then it is in effect a Safari ship.

I do believe they should have their own class of ship. Freighters, Liners, and Traders have their own classes, and are build accordingly. the Charter Class of ships would be built differently because it has a different mission than the others, although it shares the mission of making money.

this is Traveller, so of course you don't get better computers/comms put on your yacht for interstellar distances, you get the better computers/comms because it's better eye candy for your mobile eye candy yacht. and yes, some yachts are working eye candy.
 
I do believe they should have their own class of ship. Freighters, Liners, and Traders have their own classes, and are build accordingly. the Charter Class of ships would be built differently because it has a different mission than the others, although it shares the mission of making money.

Freighters, lineers and such have their own classes because enough of them are needed to justify them. Safari ships, again IMHO, are not needed i nenough numbers for that...

OTOH, a charter (or customable) class ship, consisiting basically on bare bones hull, engines fule tanks and bridge and easily (and cheaply) modificable internal layout might exist (something I frankly have never thought about until you put it on the table), though only for long charters (or outright selling) would the modifications be worth... It could easily be modified to act as safari ship, but would not constitute a safari class by itself...
 
Chartering a reputable safari starship is going to be costly.

Also, consider duration and distance from point of entry to the destination planet.

Arriving at the destination system, and hiring a local with a spacecraft, would be cheaper (and likely riskier).
 
Back
Top