You don't need the ship to hunt, and to take the trophies any ship will serve. [...]
I reafirm myself: if it has not a space mission, it does not need a class of ships for it.
There's a subtle argument in McPerth's insight.
A least in some sense, the payload defines the ship in Traveller. The emphasis of the game isn't on truck trailers, space trains, modules, containers, or LASH designs, but on ships with a designed payload to fit a purpose.
The purpose can be common, or it can be niche. The importance of niche designs are that they expose an aspect of Traveller -- in some cases, not a setting, but the game itself. Some of them were considered meaningful enough that they've been around since 1977.
Safari Ship isn't one of the originals. It was added in 1979 with Citizens of the Imperium, to give the Hunter career a ship tailored to the Hunter -- the example given was specifically for the Big Game Hunter, implying there are other ways to do it.
Regardless of that ambiguity, there is significant payload on the ship (33 tons: that's 16% of the ship) that isn't simply cargo space, nor related to being a Baron, nor related to being a Mercenary, nor related to being a Scout. So it's not just a Trader, Yacht, Cruiser, or Scout.
I repeat: it's not a Scout, Cruiser, Yacht, Trader, etc. You can convert just about any design into any other design, but it will cost money and time and you no longer have the original design. When you swap in payload that's not useful to the original design, you've departed from the original intent.
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