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What is a Safari Ship?

You don't need the ship to hunt, and to take the trophies any ship will serve. [...]

I reafirm myself: if it has not a space mission, it does not need a class of ships for it.

There's a subtle argument in McPerth's insight.



A least in some sense, the payload defines the ship in Traveller. The emphasis of the game isn't on truck trailers, space trains, modules, containers, or LASH designs, but on ships with a designed payload to fit a purpose.

The purpose can be common, or it can be niche. The importance of niche designs are that they expose an aspect of Traveller -- in some cases, not a setting, but the game itself. Some of them were considered meaningful enough that they've been around since 1977.

Safari Ship isn't one of the originals. It was added in 1979 with Citizens of the Imperium, to give the Hunter career a ship tailored to the Hunter -- the example given was specifically for the Big Game Hunter, implying there are other ways to do it.

Regardless of that ambiguity, there is significant payload on the ship (33 tons: that's 16% of the ship) that isn't simply cargo space, nor related to being a Baron, nor related to being a Mercenary, nor related to being a Scout. So it's not just a Trader, Yacht, Cruiser, or Scout.

I repeat: it's not a Scout, Cruiser, Yacht, Trader, etc. You can convert just about any design into any other design, but it will cost money and time and you no longer have the original design. When you swap in payload that's not useful to the original design, you've departed from the original intent.
 
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Earliest Mention of the Safari Ship
(This is therapy for me; can you tell?)

1979. Citizens of the Imperium, GDW.

Turns out that ships are indeed invented and customized specifically for careers; in this case, the Hunter.

In Citizens, the differentiator is therefore based on the Hunter career. So this thing has the capture tanks and the trophy room.

Being a safari styled ship, the type K has some basic features. For customers wanting only to capture their animals, two separate caging areas are present. One is 10 tons in size, and able to reproduce any atmosphere natural for its occupants. The second is a 13 ton marine caging area, all in a single tank, which may be set for any pressure or simulated depth. There is also a 10 ton trophy room and lounge where holographs of all the crew's major kills are available for display.

p19

This leaves as an open question just what a Safari ship would have if you didn't hunt big animals, and why it would be considered a Safari Ship versus anything else. For example, if your character wasn't a big game hunter / big game guide, then what would a Safari ship really be or have?

Thus our confusion, I suppose.
 
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IMHO most of those will enter in the cathegory of Barbarians (as they wree low TL men, not traying to offend any hunter). Hunting at higher TL uses to be more a passtime than a profession... FIshermen are the only one still held as profession in most countries (and Iguess the Sailor career is more thought for Military Wet Navies) , but then there is no farmer career in Traveller....
More nonsense.

Tell that to the harp seals.

Tell that to the varminters and pest control professionals. And by "pest control" I'm talking about deer, not rats.

Tell that to the folks using automatic rifles and helicopters to do ANYTHING to put a dent in the feral pig problems in the South.

Hawaii has professional hunters out chasing feral pigs as well.

Some game wardens have hunting duties to protect livestock, such as when a rogue predator starts preying on cattle or sheep.

Also, there's the subsistence hunters in the wilderness area who choose, as a lifestyle choice, to use hunting as a primary mechanism of providing themselves and their families food. Sure, they could move closer to a Safeway, but they don't.

The folks on Avalon certainly could make use of professional hunters, when the grendels went wild.

With wild, wilderness locales on the frontier worlds, you can see a need for professional hunters as the new colomists try to tame the land. It takes more than a rifle to be a hunter. Groups of biologists, marksmen, woodmen, animal behaviorists working as a team to lend assistance to new worlds.
 
I think it was the first Telzey Amberdon story where we meet hunters, who use appropriate force against how dangerously rated their prey is.
 
The Hunter career, and the Safari Ship as a mustering out benefit, survived through the MegaTraveller years until New Era, where it's dropped and the Hunter/Guide could receive a Yacht.

Apparently, Dave Nilsen agreed that a Safari Ship is a specialization of the Yacht. Luxury staterooms, low cargo space, and low performance being the thing in common.

The Safari Ship resurfaces in T4; however, it is not connected to any career, since T4 lacks the Hunter.
 
Tell that to the varminters and pest control professionals. And by "pest control" I'm talking about deer, not rats.

Tell that to the folks using automatic rifles and helicopters to do ANYTHING to put a dent in the feral pig problems in the South.

Hawaii has professional hunters out chasing feral pigs as well.

Citing for reference ... and humor value (of course) ... :ROFLMAO:
 
OK, maybe I was wrong and there stil lare professional hunters, as I'm based on my country (as it's what I know), even so, let me ask you several questions (from my ignorance, as it seems there might be more than i expected, not trying to argue your point here):

Tell that to the varminters and pest control professionals. And by "pest control" I'm talking about deer, not rats.

In Catalonia, those "large vermin" are mostly stags and boars, as the extermination of their predators (mostly wolves and bears) have lead them to overpulations. Whnile government endorsed hunts are organized, those are not professionals, but amateurs with hunting as a hobby.

Tell that to the folks using automatic rifles and helicopters to do ANYTHING to put a dent in the feral pig problems in the South.

Hawaii has professional hunters out chasing feral pigs as well.

Some game wardens have hunting duties to protect livestock, such as when a rogue predator starts preying on cattle or sheep.

Are those professional hunters, or hunting is just a part (maybe an important one) of their profession (e.g. I guess for a warden this is "only" a duty among the various ones in their profesional roles)?

The folks on Avalon certainly could make use of professional hunters, when the grendels went wild.

I'm afraid I don't know what are you talking about here....

Also, there's the subsistence hunters in the wilderness area who choose, as a lifestyle choice, to use hunting as a primary mechanism of providing themselves and their families food. Sure, they could move closer to a Safeway, but they don't.

I may be wrong, but I guess they choose a life different to what we use to see high tech one...

Tell that to the harp seals.

I guess you mean the hunters of seal furs...

If so, them, along with fishermen and whale hunters would be the closer to professional hunters we can have...

But do any of those collect trophies? I know many a fisherman has a "trophy fish" (or several ones), but I guess those are precisely the non professional people...

And (probably more relevant to the thread), while fishermen and whale hunters need specialized ships (so worth a class, or more than one), they use them to h unt, while the Safari Ship will not be used for it, being more a mobile base uninvolved with the hunt itself.
 
Tell that to the varminters and pest control professionals. And by "pest control" I'm talking about deer, not rats.
Interesting, in rural Sweden (with very low population density of humans) there are enough hobby hunters to need to protect the deer (or rather moose) with strict hunting quotas. And if you hint that there might be a need to shoot some wolves, there will be a queue around the block for hunting licenses.
 
I think you mistake the Traveller backgrounds for careers, they are backgrounds, or character [arche]types. The military or naval types may be tied to a specific employer, but the civilian backgrounds are not.

S4, p5:
THE CHARACTER TYPES
The twelve character types contained in this booklet are:
...
Hunters: lndividuals who track and hunt animals of varying sizes and types for
profit or enjoyment.
An amateur big game hunter: Hunter.
A guide in a safari park: Hunter.
A hands-on scientist tracking animal populations: Hunter.
A nature photographer: Hunter.
Etc, etc...
 
^ This is how Traveller5 deals with many of the extra careers from S04 and on -- they're skill specializations of a more primal career.

So you could have an army hunter, a scout hunter, a naval hunter.
 
In Catalonia, those "large vermin" are mostly stags and boars, as the extermination of their predators (mostly wolves and bears) have lead them to overpulations. Whnile government endorsed hunts are organized, those are not professionals, but amateurs with hunting as a hobby.
It's a mix. Many pest species tend to have wide open seasons, few limitations on limits, etc. For example, you can hunt feral pigs at night (most sports oriented hunting is well regulated), and shoot as many as you like. So, there's certainly an organic effect of sportsmen randomly culling the population as it suits them.

However, if a farmer or whatever is have a specific problem, they'll call in professionals to deal with it. They also may not like random strangers running around on their land.

Are those professional hunters, or hunting is just a part (maybe an important one) of their profession (e.g. I guess for a warden this is "only" a duty among the various ones in their profesional roles)?
Are the professionals "full time" hunters? Who can say. But that doesn't make them any less professional. Clearly a game warden has other duties, but hunting can be one of them. They're prepared and authorized to capture or kill animals as part of their duties, in contrast to a hunter who is out hunting during "wolf" season.

I'm afraid I don't know what are you talking about here....
The Legacy of Heorot is a novel by Niven, Pournelle, and Barnes about a new colony and their issues with the local fauna.

I may be wrong, but I guess they choose a life different to what we use to see high tech one...
I'll let you talk to @Timerover51 about that.

I guess you mean the hunters of seal furs...

If so, them, along with fishermen and whale hunters would be the closer to professional hunters we can have...
There's also poaching, so you shouldn't disregard that.

Another "example" of professional hunting in fiction is the second Jurassic Park, and how that expedition was organized, the ship they used, the large, specialized cages and vehicles. Not all species are the size of large dogs.

But do any of those collect trophies? I know many a fisherman has a "trophy fish" (or several ones), but I guess those are precisely the non professional people...

And (probably more relevant to the thread), while fishermen and whale hunters need specialized ships (so worth a class, or more than one), they use them to h unt, while the Safari Ship will not be used for it, being more a mobile base uninvolved with the hunt itself.
Arguably a hunter doesn't need a ship at all. At best they might use, what, an air/raft, or something of that nature.

But you can see an outfit, especially one that works frontier colony worlds, with a specialized ship. Built in lab, advanced medical facilities "Remember when Bob got to close to that Rakthar! Boy those prosthetics get better every year.", cartography section, etc.
 
Thank you for your answers in the points I didn't know about.

Arguably a hunter doesn't need a ship at all. At best they might use, what, an air/raft, or something of that nature.

That's my point. A ship is for Space actions, and hunting does not include them. An air-raft (or any other vehicle) would be more useful, and quite cheaper.

Built in lab, advanced medical facilities "Remember when Bob got to close to that Rakthar! Boy those prosthetics get better every year.", cartography section, etc.

None of which are included in the "standard" safari ship. Even a far/free trader, with some modules for the lab and medical bay, would be better (and cheaper), if they need interstellar capacity.

BUt if the expeditions are to last any lenght of time, probably jsut buying tickets (and even cargo space for a vehicle or two) would be more efficient than having a specialized ship that would stay idde at the starport (or orbit, or even in wildernes to be used as a base) the whole hunting time.
 
I think you’re missing a point McPerth- gotta load the Big Game into those holding berths, and that’s not a normal small craft item or efficient/safe to transfer from craft/gcarrier to ship.

Not to mention paying for duplicate facilities.

Plus, ersatz k’kree yacht.
 
1. Don't forget tanks for humpback whales as intergalactic translators.

2. And large enough cargo doors to dump stowaway alien fauna into space, if it gets unruly.
And nuclear missiles for orbital bombardment once you take off.

It's the only way to be sure.
 
GO ALL THE WAY! Use anti-matter bombs, it's the only way to be certain you wipe them all out, unless you have a Death Star in your back pocket that is? :cautious:
 
My view is essentially that the safari ship is a specialised kind of yacht, but I also think that the yacht (as defined, and as drawn in CT/MT) just isn't very much of a prestige vessel. The standard yacht prioritises the size of ones entourage over the luxuriousness of the accommodation, it's not very sleek, and it's really rather slow - it feels like a budget vessel for new barons. The safari ship, on the other hand, looks pretty enough to be a yacht, and has more palatial accommodation, but it's still slow.

I put together this yacht design for MgT2e last year, based on the hull of the Animal-class safari ship from Adventure 10; the safari ship therefore becomes a budget yacht that's specialised for a particular purpose.

TL14, 200dT, Maneuver 6G, Jump-2, MCr135.64
5 crew (pilot, navigator/medic, 2x engineer, steward)
2 luxury staterooms (10dT each), 4 high staterooms (6dT each), 11dT lounge
4 crew staterooms (4dT each, one at double occupancy)
5dT cargo

Maneuver drive, jump drive and power plant all take as many levels of energy efficiency as possible. No launch (because what's the use of a launch in a streamlined ship that's faster than a launch). Ship also contains a biosphere that can eliminate the life support costs of up to 14 people, 2dT of concealed compartments for valuables, and has a holographic hull that uses more energy than the maneuver drive and jump drive combined. Bling, we got.

Gallant.png
 
I know it's just art, but wouldn't be more logival to have the airraft hanga close to an exterior wall ,so that it can leave the ship more easily?

As it is I guess its door is on the upper wall and it leaves the ship vy VTOL, so to say...

I also think there should be a lifter (or at least stairs) to move from deck to deck. You won't expect your rich owner to use the ladders...
 
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