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What is Mega Traveller?and differences from CT.

it also mentions that a ships jump drive is rated 1 through 6 ...and that this the number of parsecs a ship may travell in a week....define the size of a parsec?!
 
Originally posted by venture:
it also mentions that a ships jump drive is rated 1 through 6 ...and that this the number of parsecs a ship may travell in a week....define the size of a parsec?!
In regard to the parsec.

Go to Google and type in "1 parsec in light years".

The answer it returns from its built-in math/measurements calculator is: 3.26163626 light years.
 
Originally posted by venture:
it also mentions that a ships jump drive is rated 1 through 6 ...and that this the number of parsecs a ship may travell in a week....define the size of a parsec?!
In regard to the parsec.

Go to Google and type in "1 parsec in light years".

The answer it returns from its built-in math/measurements calculator is: 3.26163626 light years.
 
Originally posted by venture:
it also mentions that a ships jump drive is rated 1 through 6 ...and that this the number of parsecs a ship may travell in a week....define the size of a parsec?!
In regard to the parsec.

Go to Google and type in "1 parsec in light years".

The answer it returns from its built-in math/measurements calculator is: 3.26163626 light years.
 
The distance of an object which develops 1 arc-second of parallax from a 1AU radius orbit. Which happens to work out to that 3.26163626 Light years.

Note that 2 seconds of parallax is 1/2 Parsec; 1/2 second of Parallax is 2 Parsecs...

And parallax is the degrees of difference in sighting location of an object between two points.

It is an extremely Terracentric measure.

Oh,, and an arc second is 1/3600th of a degree of arc, or 1/1296000th of a circle.
 
The distance of an object which develops 1 arc-second of parallax from a 1AU radius orbit. Which happens to work out to that 3.26163626 Light years.

Note that 2 seconds of parallax is 1/2 Parsec; 1/2 second of Parallax is 2 Parsecs...

And parallax is the degrees of difference in sighting location of an object between two points.

It is an extremely Terracentric measure.

Oh,, and an arc second is 1/3600th of a degree of arc, or 1/1296000th of a circle.
 
The distance of an object which develops 1 arc-second of parallax from a 1AU radius orbit. Which happens to work out to that 3.26163626 Light years.

Note that 2 seconds of parallax is 1/2 Parsec; 1/2 second of Parallax is 2 Parsecs...

And parallax is the degrees of difference in sighting location of an object between two points.

It is an extremely Terracentric measure.

Oh,, and an arc second is 1/3600th of a degree of arc, or 1/1296000th of a circle.
 
Venture:

The same formulae apply, but MT has tables for 1-6G times from:
Surface-to-LowOrbit, LowOrbit-to-surface, LowOrbit-to/from-10Diam, and 10diam-to/from-100 diam.

The formulae from TTB are in Ref's Companion.
 
Venture:

The same formulae apply, but MT has tables for 1-6G times from:
Surface-to-LowOrbit, LowOrbit-to-surface, LowOrbit-to/from-10Diam, and 10diam-to/from-100 diam.

The formulae from TTB are in Ref's Companion.
 
Venture:

The same formulae apply, but MT has tables for 1-6G times from:
Surface-to-LowOrbit, LowOrbit-to-surface, LowOrbit-to/from-10Diam, and 10diam-to/from-100 diam.

The formulae from TTB are in Ref's Companion.
 
Originally posted by venture:
[...] I have been interested in MegaTraveller for a while as it seems to me an extention and cleaned up version of CT.What makes it diffent than CT,also in the same respect what is the same.
MegaTraveller requires a large dollop of errata to run. You can find a copy of the errata on Don McKinney's web site.

Classic Traveller doesn't have an integrated skill/task system.

[ August 22, 2006, 04:39 AM: Message edited by: Sigg Oddra ]
 
Originally posted by venture:
[...] I have been interested in MegaTraveller for a while as it seems to me an extention and cleaned up version of CT.What makes it diffent than CT,also in the same respect what is the same.
MegaTraveller requires a large dollop of errata to run. You can find a copy of the errata on Don McKinney's web site.

Classic Traveller doesn't have an integrated skill/task system.

[ August 22, 2006, 04:39 AM: Message edited by: Sigg Oddra ]
 
Originally posted by venture:
[...] I have been interested in MegaTraveller for a while as it seems to me an extention and cleaned up version of CT.What makes it diffent than CT,also in the same respect what is the same.
MegaTraveller requires a large dollop of errata to run. You can find a copy of the errata on Don McKinney's web site.

Classic Traveller doesn't have an integrated skill/task system.

[ August 22, 2006, 04:39 AM: Message edited by: Sigg Oddra ]
 
but doesnt CT have a few task systems that were made later on that ended up becoming the task system in MT?which one woks the best?...also all that math needed to work movement seems dizzying to me...wish there was a simpler way to visualize it...I can appreciate the system...but it seems
 
but doesnt CT have a few task systems that were made later on that ended up becoming the task system in MT?which one woks the best?...also all that math needed to work movement seems dizzying to me...wish there was a simpler way to visualize it...I can appreciate the system...but it seems
 
but doesnt CT have a few task systems that were made later on that ended up becoming the task system in MT?which one woks the best?...also all that math needed to work movement seems dizzying to me...wish there was a simpler way to visualize it...I can appreciate the system...but it seems
 
ok I guess i need to reprase this question about movement...
first of all I'm using just the hardback The traveller Book as that is all i own(oh I also own the starter edition box set)
on page 49 it says all time can be figure out if accleration and distance are known.
Ok i can understand that....it goes on to say..
that if to of the variables are known the third can be reached by using just the 2...ok thats fairly simple.then it says all formulae use the MKS(meters,kilograms,seconds)unit system.my question is where does kilograms come into this?is that a typo.?then on the same page it says blah blah ..jump drives are rated 1-6,the number of parsecs travelled in a week(the week in jump im assuming)now what is the GAME definition of a parsec?it seems strange that a jump drive would be assigned such a strange value when most everything else is metric(meaning 5's and 0's)...then using the formulae on page 54 and his example he jumps right into finding the time to make trip using minuture rules he hasnt even explained yet ?ah im confused!
 
ok I guess i need to reprase this question about movement...
first of all I'm using just the hardback The traveller Book as that is all i own(oh I also own the starter edition box set)
on page 49 it says all time can be figure out if accleration and distance are known.
Ok i can understand that....it goes on to say..
that if to of the variables are known the third can be reached by using just the 2...ok thats fairly simple.then it says all formulae use the MKS(meters,kilograms,seconds)unit system.my question is where does kilograms come into this?is that a typo.?then on the same page it says blah blah ..jump drives are rated 1-6,the number of parsecs travelled in a week(the week in jump im assuming)now what is the GAME definition of a parsec?it seems strange that a jump drive would be assigned such a strange value when most everything else is metric(meaning 5's and 0's)...then using the formulae on page 54 and his example he jumps right into finding the time to make trip using minuture rules he hasnt even explained yet ?ah im confused!
 
ok I guess i need to reprase this question about movement...
first of all I'm using just the hardback The traveller Book as that is all i own(oh I also own the starter edition box set)
on page 49 it says all time can be figure out if accleration and distance are known.
Ok i can understand that....it goes on to say..
that if to of the variables are known the third can be reached by using just the 2...ok thats fairly simple.then it says all formulae use the MKS(meters,kilograms,seconds)unit system.my question is where does kilograms come into this?is that a typo.?then on the same page it says blah blah ..jump drives are rated 1-6,the number of parsecs travelled in a week(the week in jump im assuming)now what is the GAME definition of a parsec?it seems strange that a jump drive would be assigned such a strange value when most everything else is metric(meaning 5's and 0's)...then using the formulae on page 54 and his example he jumps right into finding the time to make trip using minuture rules he hasnt even explained yet ?ah im confused!
 
Hi venture !

"MKS" is just a typical shortcut for the use of regular metric units.
Regarding the time/distance calculations its just true, that K 8kg) is not used here.

Well, guess there no game definition for parsec, because Parsec is a (well) known astronomical unit definition itself

Anyway you're right, it could have made sense to "metrify" even the astronomical unit system.
So as a parsec is around 31*10^16 m, one could perhaps use Pm (Peta-meters=10^15m) as a unit for stellar distances....

(Sorry I actually cannot see, whats on page 54).

Regards,

TE
 
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