beowulf2044
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Not to mention Chaosium's Ringworld. I recently bought a copy of Chaosium's Basic Roleplaying. It's 399 full-sized pages. Does anyone know, for a certainty, how many mistakes or bit of errata are contained within?
No, but you can find the already discovered ones here:Not to mention Chaosium's Ringworld. I recently bought a copy of Chaosium's Basic Roleplaying. It's 399 full-sized pages. Does anyone know, for a certainty, how many mistakes or bit of errata are contained within?
I've got the Ringworld boxed set and the Ringworld Companion book - fun background material for a Ringworld fan, but I've never actually had anyone want to play it.Not to mention Chaosium's Ringworld. I recently bought a copy of Chaosium's Basic Roleplaying. It's 399 full-sized pages. Does anyone know, for a certainty, how many mistakes or bit of errata are contained within?
But Jason's implied (and later stated) point is still valid. Unless one cares deeply about the FFW or the unfolding of the Rebellion and Virus, FTL communications really impacts very little in the LBB 1-3 rules (or MgT core book).
Even Trade is little impacted:
What difference does it make if the standard cargo you are picking up (as a Free Trader) was ordered 2 hours ago or 2 weeks ago?
What difference does the current market rate for Widgets 2 parsecs away matter for your speculative trade Widgets? You will not be able to sell your widgets for another week and the volatile Traveller markets will have changed the price by then. (True even with the CT Trader skill predicting the price before you jump and no FTL comms.)
So I open the question:
What rules are actually impacted by FTL comms?
It depends quite a bit on the part of the roleplaying hobby one is coming from.
For example, in 1982 there were already seven different settings for Chaosi-
um's BRP rules: Runequest, Stormbringer, Call of Cthulhu, Future World, Magic
World, Superworld and Thieves' World.
So, for someone playing Chaosium's games, the idea of one rules system with
many settings of different genres was a completely normal one after 1981.
But Jason's implied (and later stated) point is still valid. Unless one cares deeply about the FFW or the unfolding of the Rebellion and Virus, FTL communications really impacts very little in the LBB 1-3 rules (or MgT core book).
Even Trade is little impacted:
What difference does it make if the standard cargo you are picking up (as a Free Trader) was ordered 2 hours ago or 2 weeks ago?
What difference does the current market rate for Widgets 2 parsecs away matter for your speculative trade Widgets? You will not be able to sell your widgets for another week and the volatile Traveller markets will have changed the price by then. (True even with the CT Trader skill predicting the price before you jump and no FTL comms.)
So I open the question:
What rules are actually impacted by FTL comms?
Again, those are very minor points, not really something I would consider integral to the rules.
I do not think so, because Mongoose Traveller now has exactly the same si-Your assertion is a MacGuffin, sir. Interesting, but essentially, superfluous to the action at hand.
Again, those are very minor points, not really something I would consider integral to the rules.
I do think all you're really doing is just looking for an excuse to add FTL comms and still call the result Traveller however.
Regards,
Bill
could they? can anyone? it's easy to come up with (yet another) free-floating ruleset regarding melee combat, but it's hard to talk about tech levels, admirals, navys, spaceships, and scouts, and without being driven into detailing the setting assumed in such things. one may as well speak of star wars without an empire, or of star trek without a federation - the resulting movie/game would be almost unrecognizable. I'd say that the rules and setting were locked together the instant "social standing" was made a generic character trait applicable across many worlds. "baron? baron of what?"It was after HG2 however that the setting we now call the OTU to coalesce. Sadly, GDW's greatest error was that they never truly separated that setting from the rules.
excuse me...but isn't that a comment on someone's motivation, and therefore an insult according to recent discussions?
I would call that flavor text, not rules per se.From LBB1:
Traveller deals with a common theme of science-fiction: the concept that an expanding technology will enable us to reach the stars and to populate the worlds which orbit them. The major problem, however, will be that communication, be it political, diplomatic, commercial, or private, will be reduced to the level of the 18th century, reduced to the speed of transportation.
Fine, but a lot of breakthroughs, including those added in later Traveller books are missing from the LBB TL tables. Also the TL tables only really affect the rules in a few areas - availability of gear on certain planets, for instance. Just because something doesn't appear on the TL tables wouldn't mean that it never appears in play.In addition, the tech level chart in LBB3 has a "communications" section and there are no FTL communications breakthroughs mentioned.
Mail contracts do seem to be the most obvious instance of the lack of FTL communications being actually written into the rules. In a game with FTL communicaion, maybe mail contracts could represent a government courier service, carrying small priority cargos? It does seem unrealistic to need 5 tons of space for electronically-stored communications.If FTL communications existed, there would be little reason for the profitable mail contracts.
Not necessarily. It's not clear from the rules that the reason you roll randomly for prices is because you couldn't call ahead. Maybe the markets really are so volatile that they change from day to day.In addition, there would be no reason to roll randomly for prices in the trade system (you could verify market prices before transporting the products). A different mechanic would be called for -- roll for current price, buy commodity, then roll for changes in market price each day until you sell the commodity.
Considering that in CT the habitability of a planet doesn't effect how many people decide to live there, and how many people are living there doesn't effect how big a spaceport they decide to build, this seems a minor point.I think that FTL communications would also seriously impact the insularity of tech levels between worlds.
Uh, what are you talking about? I thought I was just questioning whether FTL comms is a fundamental aspect of the Traveller rules - not trying to "read the books" so that they could be included in canon or something. I'm well aware that the OTU has no FTL comms and the text of the LBBs include statements that they don't exist. But the rules themselves don't seem to reflect that very much. The non-existence of FTL comms is therefore IMO something fundamental to the OTU setting but not to the Traveller rules themselves.I see Jason's desire to "read" First Three LBB Traveller in a manner that "allows" FTL comms as akin to Mike Wrightman's desire for weapon bays on sub-1000dTon vessels or Matt123's desire for mixed turrets above 1000dTons. They all want a certain thing and they all are reading the text in ways that support their desires. There's nothing "evil" in that desire, there's no "ill intent" at work.
Mike and Matt pinned their desires on vaguely written rules while ignoring actual examples. Jason is pinning his desire on the supposed lack of an explicit statement regarding FTL comms in the rules while also ignoring actual examples. (Although Ty's latest post shuts that particular door.)
They're all looking for ways to say that their personal TUs are closer to the OTU than first meets the eye and there's nothing wrong with wanting to do that.
I would call that flavor text, not rules per se.
Yes, the books assume no FTL communication. Do the rules? Is there some rule that would have to be explicitely changed if FTL communication was available?<shrug>
I think that the evidence pretty conclusively supports the claim that Traveller has assumed no FTL communication.
By that logic, I could prove that shotguns and radios and food weren't really encompassed by the Traveller rules. After all, each of them are only mentioned in a few places. If we dismiss all mentions as flavor text or not fundamental to the rules, what remains? And as for the necessity for humans to wear boots when walking across broken bottles, is that a fundamental aspect of the Traveller rules? I don't think it's mentioned explicitly anywhere.I'm well aware that the OTU has no FTL comms and the text of the LBBs include statements that they don't exist. But the rules themselves don't seem to reflect that very much. The non-existence of FTL comms is therefore IMO something fundamental to the OTU setting but not to the Traveller rules themselves.
I'm well aware that the OTU has no FTL comms and the text of the LBBs include statements that they don't exist.
Uh, what are you talking about? I thought I was just questioning whether FTL comms is a fundamental aspect of the Traveller rules - not trying to "read the books" so that they could be included in canon or something. I'm well aware that the OTU has no FTL comms and the text of the LBBs include statements that they don't exist. But the rules themselves don't seem to reflect that very much. The non-existence of FTL comms is therefore IMO something fundamental to the OTU setting but not to the Traveller rules themselves.
Add FTL comms to the OTU and you have to make drastic changes to the setting, but I don't see any fundamental changes you would have to make to the rules.