Vargr Breath
SOC-13
So, would all the nuts and bolts be the same? Or would it be like SAE vs Metric. And if metric, would it be like ISO/JIS/DIN?
It might, but even then there ought to be limits (and yes, I know that the LBBs do NOT even head fake in the direction of what those limits ought to be).It's reasonable to assume interstellar supply chains.
More like the lower end letters (A-H for TL=9-10) will tend to have the highest demand.Alphabet drives and parts should be in stock for grade alpha starports.
Or at least, the first half of the alphabet.
Exactly.Those PC's who like the latest and greatest tech are going to be in a world of hurt tho
Signal systems (smoke, lighthouse, semaphore, flag) were in use from late Imperial Rome. ground comms were faster than horse in areas with established signal systems. Which is one of the reasons for the "defense advantage" in many warfare sims.How did Armies (and Navies also) on the move communicate with each other at all prior to radio? In areas where telegraph has been torn down or worse doesn't exist at all (the open seas)?
Scout/Couriers
Because of Jump Space and this whole "Age of Sail" thing, you have to have them. For a fleet to have "eyes" you need 6 J-2 scouts at a minimum, 12+ just in case if you want robust/emergency reporting.
A.Each Jumps one parsec (hex) out.
B.Take a look as long as protocol or situation allows
C.Jump back
With J-2 , you only need stay as long as it takes to plot the jump back. The reason to have 12+ is redundancy with orders the extras to remain on station-keeping until something interesting shows up (like an enemy fleet), then jump back to a specified point and report.
Quoted for s'truth.Traveller has no equivalent.
It's not age of sail - tho' similarities exist - and it's not submarine warfare... tho', again, there are similarities.
Information sufficiently old as to render intercept too late to matterThey're jumping in somewhat blind, but I suspect that fleet scouts are spread more widely than just four parsecs ahead, giving the admiral a larger amount of aged information to draw a picture of what's happening in front of him.
good scenario - a chop shop merchant gang with a low law level with above-average tech. A place that Snake Plissken would feel at home with his friends.I always use Fly-by-Night parts myself. They always can find the parts I need and they can do it overnight.
You have just described Space Tortuga.a chop shop merchant gang with a low law level with above-average tech.