Condottiere
SOC-14 5K
Depends on what recon is supposed to do, since it implies a military application.
I ran a game where one player wanted to play a barbarian (this was a mix of Classic, Cepheus & Mongoose) so his skill set really did not help much in the game technically. However: his character helped a lot in other ways so we had a good game, even though at a skill comparison level, his stuff rarely came into actual use compared to a couple of the characters who had pretty amazing characters skill-wise.
I ran a game where one player wanted to play a barbarian (this was a mix of Classic, Cepheus & Mongoose) so his skill set really did not help much in the game technically. However: his character helped a lot in other ways so we had a good game, even though at a skill comparison level, his stuff rarely came into actual use compared to a couple of the characters who had pretty amazing characters skill-wise.
COTI said:Barbarians: Rugged individuals from primitive planets accustomed to hardship and well-trained in wilderness and survival situations.
Shouldn't Hunting/Recon/etc. be subsumed into the Survival skill?
Not really. IMO Survival would be the skill tapped into for what could/should be eaten and maybe some low-level practical biome knowledge useful to hunting. Recon is more the checking out of a facility/military position/tracking intelligent beings' movement, which IMTU subsumes the Hunting function.
Come to think of it, Recon should also wrap the Stealth skill into it.
IIRC reccon included the capacity for camouflage too (counter-recon, so to say)...
(bold is mine)Players with Recon skills should have a correspondingly lower chance of being seen and a higher chance of spotting the enemy in advance.
The individual is skilled in military scouting.
Thinking a little further: as a referee, I'd decide that "even though he's a barbarian, he still lives in Charted Space." That doesn't mean he's tech-capable, but it does imply that he's not simply a Neanderthal dropped into a Flash Gordon world.
And I understand any Forward Observer needs this...
Yes they are.A Forward Observer is not a scout.
You also receive training in concealment and tactical movemnet so you can not be located.A Forward Observer is someone trained on raining down artillery accurately from afar on forward locations.
You missed out concealment and tactical movement...They're trained on map reading, positioning, range estimation, placement correction, ammo selection, artillery CEP details based on the gun and ammo, etc. They're also the guys painting the targets with lasers.
No.And according to LBB1 ... everyone has Forward Observer-0 skill by default ...
From LBB4, under Recon skill:
(bold is mins)
OTOH, IMHO Forward Observer skill should include Recon (even if at lowered level, as per the "included -1 skills in MT), as the definition of Recon in LBB4 is
And I understand any Forward Observer needs this...
I flipped the JoT skill around ... It allows the player, on a successful roll, to find a solution that is covered by NO OTHER SKILL!Ya cept for the fly in the ointment- the jack of all trades skill. Don't have that, CAN'T do everything.
So some people are MacGyver/Doc Savage/Lazurus Long, most aren't.
I flipped the JoT skill around ... It allows the player, on a successful roll, to find a solution that is covered by NO OTHER SKILL!
Yes they are.
I flipped the JoT skill around ... It allows the player, on a successful roll, to find a solution that is covered by NO OTHER SKILL!
I use the example of a party attempting to open a locked door:
(COMPUTER-1): hacks the computer to override the security program.
(ELECTRONICS-1): opens the control panel and manually overrides the control.
(MECHANICAL-1): removes the bolts and disassembles the door.
(ENGINEER-1): uses a special wrench to manually open the automatic door.
(JoT-1): Remembers serving in a damage control crew on a freighter in the Deneb sector and there was this code for Fire Drills ... enters code into COMM System and Red Lights start flashing ... "Now the door is in 'Emergency Mode' and any 'Engineer' can enter his code and open the door, just like a real fire". [JoT PC steps aside to allow the Engineer that failed his Eng-1 roll to enter a code and open the door.]
Jot becomes a sort of MacGyverism for the player to invent a "non-skill" solution.