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What Was The Catastrophic Event That Caused The EW?

I write software and firmware for metal cutting machines and I have to deal with interfaces and writing all the time. I consider the Virus science handwavium akin to Star Trek science. Something that sounds good but quickly falls apart when you poke at it.
I was only able to automate a few things using basic at the time... but even then, Virus made so little sense that I chalked it up to Cymbeline Chip Psionics.

But both Virus and the Empress Wave are needless resets; it'd have been far better to just extend hard times into the Dark Times, then a new unification in 1300 or 1400.

TNE was, for a decade or so, my favored ruleset, but my least favorite setting timeframe. (My current campaign is hybrid CT/Striker/MT/T20. With a few T5-borrows. In 1107)
 
I said, "If you were watching a show, and the pilot yells to the co-pilot I need 120 degrees of flaps or we're going to crash ..."
He got this confused/upset look, and said, "That's impossible, makes no sense to have flaps go like that. That line makes no sense."
I said, "It would kinda ruin the drama for the scene, right?"
And he grinned as he realized why programmers don't watch "Super Hacker" TV shows.
Back in the 2000s I was majorly into writing addon for Orbiter Space Simulator (free to download) including one where I emulated the functionality of the Mercery Space Capsule to the point where you could use most of the original NASA operational checklist. I didn't get quite a far with the Gemini Spacecraft but did enough so that it was accurate as far as orbital maneuvering goes.

So the whole experience left me hyperaware of how stuff worked in space as far as historical and current spacecraft goes. So while I can still enjoy stuff like Apollo 13, Gravity, For all Mankind, I also can instantly spot their "I need 120 degrees of flaps" moments as well. But I am willing to forgive those lapses if the story or the character interaction are top notch.
 
Back in the 2000s I was majorly into writing addon for Orbiter Space Simulator (free to download) including one where I emulated the functionality of the Mercery Space Capsule to the point where you could use most of the original NASA operational checklist. I didn't get quite a far with the Gemini Spacecraft but did enough so that it was accurate as far as orbital maneuvering goes.

So the whole experience left me hyperaware of how stuff worked in space as far as historical and current spacecraft goes. So while I can still enjoy stuff like Apollo 13, Gravity, For all Mankind, I also can instantly spot their "I need 120 degrees of flaps" moments as well. But I am willing to forgive those lapses if the story or the character interaction are top notch.
When I put my "Sierra" 100-ton scout together in Second Life and later Open Sim, I really tried to get stuff accurate. Lot of things get simpler with higher tech, but I did end up reading the crew member introduction books for the Shuttle, the ISS and chunks of Apollo.
(The guidance computer on the Sierra has a DSKY and uses a lot of the AGC commands, for example)

Anyway... yeah, what you said, cubed and squared.
 
I write software and firmware for metal cutting machines and I have to deal with interfaces and writing all the time. I consider the Virus science handwavium akin to Star Trek science. Something that sounds good but quickly falls apart when you poke at it.
Traveller being SCIENCE fiction vs science FICTION is an argument almost as old as the game itself. My signature block includes my opinion on the matter.

The 1248 version of the Wave (which is pointedly not Virus) was inconsistently described. The big reveal text has it as some sort of psychic warning, urging sophonts to get as far from the exploding galactic core as possible. Then the setting rules say it's basically an EMP that can be avoided by unplugging your appliances. Hence my quip about toasters.
 
Late to this, but I'll chime in since it worked well IMTU.

In my ATU, I adapted the plotline of Frederik Pohl's Gateway series. So, Grandfather invented jumpspace (IMTU, it was a lightspeed phenomenon, so jumpspace only covered a sphere about 200,000 light years in radius, but was expanding at a steady rate). However, at the beginning of the Universe, an even older sentient species evolved, but it was energy beings; they found the physical universe to be painful, but by the time they had discerned that the current universe would be unpleasant to live in, it was too late -- the universal constants had fallen out in such a way as to lead to a matter-heavy universe. So they cooked up a plot to increase the amount of matter in the universe to cause a Big Crunch in the future, and when the next universe started, they would be in a position to artificially alter the constants so that the next universe would be energy-based, and more to their liking. They hide out "inside" kugelblitzes scattered throughout the universe, usually in the center of galaxies (since the high energy density of the kugelblitz usually causes an accretion disk of matter to form around it).

For the most part, the Primordials (the energy beings) bide their time in their shelters. However, they are, of course, interested in making sure no other civilization develops that can alter their plans. As a result, they have constructed Assassins, humongous objects of matter and energy and nightmarishly-advanced "technology" that can destroy whole solar systems, or (over time) arms of the galaxy. The Assassins are generally only dispatched if a threat arises, since they want as much matter and energy in the universe as possible to cause the Big Crunch, and Assassins can actually "destroy" matter and energy (actually send them to another universe, but the effect is the same). Grandfather eventually discovered the existence of the Primordials and Assassins, realized they would take an interest in the Droyne due to the expanding wave of jumpspace, and that was the cause of the Ancients going into hiding in pocket universes. Basically, you can't fight a foe who has, not thousands or hundreds of thousands, but billions of years of a head start.

So, the Assassins leaving the core of the galaxy is a big deal, and they destroy all civilizations they come across. They started out 100,000 years ago, but were delayed destroying various civilizations and are only now getting near the region of the Third Imperium. The Empress Wave was only one of the several alarms sent out by other civilizations the Assassins have destroyed "recently". IMTU, the Zhodani projection device that led to the Core Expeditions was alerting them to the Assassins, but the Zho policy of always making the projections come to pass means they're going to be the first sophonts from this part of space to encounter the Assassins...
 
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